they had some of this kind of sauce in the "final" story path for these dungeons - "kill the biasts in the order of their size", "kite this lantern enemy down a floor and over here", "you better have paid attention to what dance you needed for these carvings" kind of thing. On one hand it risks making them totally inscrutable for normal people to apply that everywhere but on the other hand...yeah, I always enjoyed these kind of out there mechanic puzzles they wanted me to do, and would like to see more of them, even if it alienates some of the player base. I mean, as-is I already need a guide open just to get all the endings, so it wouldn't be that much different for me to have a guide open but all the paths require more steps.