We are pleased to present the full digest of the Letter from the Producer LIVE Part LXXX!
If you missed the live stream, or if you just want to watch it again (and again), check it out below!
* Don't forget to select the 1080p option to watch the video in HD!
Patch 7.0 News
Benchmark Trailer
We kicked off the broadcast by revealing the benchmark trailer for Dawntrail.
The benchmark software allows Windows users to test the limits of their PC while getting a peek at the various jobs in action and the magnificent views that await on the continent of Tural. Furthermore, the software’s character creation tool includes the highly anticipated female Hrothgar!
Read on to learn about our future plans for the current version of the benchmark software.
Dawntrail Pre-orders Available Now!
![]()
![]()
(01:43:40)
Dawntrail is currently available for pre-order!
Pre-order before the release date to receive exclusive bonuses:
- Early access to Dawntrail starting Friday, June 28
- Wind-up Zidane minion
- Azeyma Earrings: an accessory which increases EXP gained from defeating enemies (up to level 90)
Additionally, the Collector's Edition comes with the following exclusives:
- Ark mount
- Wind-up Garnet minion
- Chocobo Brush weapon for pictomancer
Read on to learn more about our product lineup for Dawntrail: NA EU
Highlights of the Graphical Update
(01:49:19)
This segment of the broadcast focused on the graphical update arriving in Patch 7.0. Click the timestamps for side-by-side comparisons of the current game (Patch 6.58) and its updated visuals in Patch 7.0!
(01:52:46)
We visited the lush meadows of Elpis to see the improved texture resolution of grass. Notice how the grass rustles in the wind and also moves when the character walks through it.
(01:55:53)
Certain mounts will lean when turning in the air. This will only be applied to mounts where leaning to make a turn looks natural.
(01:59:21)
The improved ground textures accentuate the uneven surfaces of cobblestone and the plants emerging from between the stones.
You can also see how the aetheryte looks more crystalline with the updated shaders, thanks to how the light appears to reflect off of its many facets. The metal components also have a refined sheen that better conveys their metallic properties.
(02:04:32)
From Patch 7.0, wetness effects will have a more natural look, such as soaked clothing glistening differently based on the materials they are made from.
(02:08:48)
The wetness of objects will also be updated, and the ground will reflect the surrounding environment more clearly. When the camera zooms out, you can see how the light reflects differently on the ground’s surfaces and grooves, which adds more realism to the atmosphere.
The number of lights have also been changed, and characters’ faces will be clearly visible even in dungeons with dim lighting, for example.
The graphical update will be applied to not only the latest areas but existing areas as well, so you may want to take a look around in older overworld areas when you have a moment to relax.
Due to the sheer number of races and gear, only some of the existing gear will be graphically updated in time for Patch 7.0; the remainder will be gradually addressed in later patches.
As a quick note, the number of polygons for fingertips and feet have been increased, improving the look of sandals and other footwear which show the toes.
(02:16:29)
We visited Il Mheg for a closer look at how the graphical update will improve the look of cobblestone and the density of flowerbeds. The video also shows how fog can drastically affect the appearance of distant scenery.
(02:23:11)
We demonstrated how the new anti-aliasing settings can reduce the flickering of trees in the distance. This setting can be adjusted to suit your system and personal preferences.
(02:31:38)
The Soft Shadow setting adds more realism by blurring the shadows cast by tall objects, such as trees and buildings, based on the object’s distance from the ground.
Even with the current settings, the improved texture resolution alone give shadows a cleaner look compared to the jagged appearance they had before. However, soft shadow processing is resource-intensive and therefore Windows and Mac and will have an adjustable setting. On other platforms, the setting will already be optimized for their platform's performance.
(02:38:15)
We also took a sneak peek at the new ocean waves. Ocean waves were previously created using multiple layers of textures, but Patch 7.0 allows liquids to be depicted with shaders, which improves the realism of waves.
(02:41:29)
We also added a saccade effect which adds tiny movements to characters’ eyes. This is a very minor feature, but we hope it’ll give more life to our in-game world. It’ll be automatically deactivated in cutscenes where the eye movements may make emotions harder to read, and during group poses where they may interfere with taking screenshots.
(02:47:42)
We ventured into an area we’ll be visiting in Patch 7.0; take a look at the video for gameplay footage!
Super Resolution Support
![]()
(02:56:47)
An option to change the type of graphics upscaling will be added to the System Configuration menu in Patch 7.0. Graphics upscaling, also known as “Super Resolution,” restores the clarity of low-resolution images by making their loss of definition as unnoticeable as possible.
The default setting will be AMD FSR, but Windows users with a graphics card supporting DLSS 2.0 may want to select Nvidia DLSS.
If you run into performance issues, you may want to consider enabling dynamic resolution, which will automatically adjust the resolution of your screen when your game dips below a specified frame rate. Dynamic resolution was added in Patch 6.2, and can be used alongside the upcoming Super Resolution feature to keep your game running smoothly while still looking great!
With all of that said, other factors such as lighting and object count will also impact performance, so we recommend trying various combinations of each setting to see what works best for you!
PS4 and Xbox Series S
(03:05:46)
The PS4 and Xbox Series S versions of the game will be included in the graphical update.
In both versions, certain settings will always be enabled to improve graphics quality while maintaining performance. The overall benefits of the graphics update will be quite noticeable in both versions. On a related note, rest assured that the PS4 version will remain supported during the 7.x series.
From Patch 7.0 and onward, new hairstyles, gear, and etc. will have the graphical update applied. Existing gear, NPCs, scenery, and etc. will be gradually updated in Patch 7.0 and later patches.
As a heads up, the 6.0 job-specific gear for all jobs will be graphically updated in Patch 7.1; however, the paladin gear will be updated earlier, in Patch 7.0. The paladin gear was our test subject in various graphics-related experiments. We considered waiting until the other jobs were ready, but since we’d already publicly revealed the updated paladin gear when demonstrating the graphical update, we decided to release it ahead of the rest.