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  1. #1
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70

    [suggestion] Can we have impactful Dialogue Choices?

    There are already games with this feature for there mmos like Swtor and it's a feature that's praised by the community over there. So I'm suggesting to add impactful Dialogue Choices instead of the faux types we have now which changes nothing.

    Dialogue Choices like this one which changes both the lore and how the world sees your character would be great to have.


    so please can we have Impactful Dialogue Choices, yoshida? please?
    (8)
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo....

  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    You mean it's praised by what little community is left over there. I know a lot of people that drifted away from SWTOR because those choices kept them from playing with friends who wanted to make different choices. The only thing left they could do together was the occasional raid and they didn't find that satisfying.

    I'll leave the impactful quest choices to the single player games that I also like to play. I'm fine with a static story in MMORPGs so I can play together with my family and friends, and have a discussion about the shared experience instead of spoilers about what happened for them instead of me.
    (32)

  3. #3
    Player
    Remolia's Avatar
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    Jun 2022
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    349
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jojoya View Post
    You mean it's praised by what little community is left over there. I know a lot of people that drifted away from SWTOR because those choices kept them from playing with friends who wanted to make different choices. The only thing left they could do together was the occasional raid and they didn't find that satisfying.

    I'll leave the impactful quest choices to the single player games that I also like to play. I'm fine with a static story in MMORPGs so I can play together with my family and friends, and have a discussion about the shared experience instead of spoilers about what happened for them instead of me.
    I thought people left SWTOR because game is awful in every other aspects. In FFXIV you cant even do MSQ with ur friends, because it has stupid solo events, and u don't share any cutscene.
    But speaking of Main Quest, SWTOR is way better doing RPG part, with building ur character. Imperial Agent still my favorite MSQ.
    In FFXIV u are bound to same characters, and ur character is just an empty avatar, who watching everything from the side, without own thoughts.
    Maybe FFXIV MSQ does not need impactful Choices, but it would be nice to have different playthroughs of same expansion.
    Like a classic one, and the one where you tell to Alphinaud and his friends to stay away from you, and proceed MSQ with Hildibrand, the real hero.
    (1)
    Last edited by Remolia; 04-23-2024 at 06:36 AM.

  4. #4
    Player
    Asari5's Avatar
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    Aug 2020
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    1,187
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    by impactful you mean to be able to kill a npc who would disappear anyway?

    i liked swtor, but the decisions werent really that impactful


    i wouldnt say no to something like this but i dont see a lot to gain from it
    (7)
    Last edited by Asari5; 04-22-2024 at 07:47 AM.

  5. #5
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Asari5 View Post
    by impactful you mean to be able to kill a npc who would disappear anyway?

    i liked swtor, but the decisions werent really that impactful


    i wouldnt say no to something like this but i dont see a lot to gain from it
    I've killed potential companions whom I'll never be able to have in my team again since they're dead.
    I've told others to get lost and they haven't come back yet.
    So it's not only NPCs whom you'd never hear from again anyways.

    Regardless, many of these "impactful" dialogue options simply gives you a different cutscene but in the end it's just the same, a quest that's now done and you'll never hear from it or its NPCs ever again.
    At least the companions leaves a void once they're dead/gone.
    (2)

  6. #6
    Player
    smashBG's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    30
    Character
    Khulan Qerel
    World
    Marilith
    Main Class
    Dancer Lv 90
    I'm not sure how much the game would actually benefit from dialogue trees and branching storylines. It's one of those features that you have to REALLY commit to, or else it just feels half-baked- and that's to say nothing of the technical work required to make it happen. Personally, I think a linear story with occasional dialogue options that exist purely for flavor is fine for an MMO.
    (14)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
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    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Even games built around dialogue trees and choices can't always pull it off well. Shoehorning it into a ten-year-old game like this would never work out well.
    (21)

  8. #8
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,384
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It would be nice if even if nothing changed the major story characters actually sorta responded to a set of choices you made

    Like if you make it obvious you don’t really support wuk lamat or are uninteresting in the conflict she could become cold towards you, the story wouldn’t change though since wuk still needs you but she doesn’t have to like you so to speak

    It would be a nice change over everyone agreeing you are an incredibly powerful and loveable if somewhat dopey dependable companion who’s always willing to help

    It’s about the only thing good about garlemald, it was fantastic seeing how the garleans reacted to the WOL who they saw as an evil monster who crushed their empire by proxy and led to the current situation
    (2)

  9. #9
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
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    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It would be nice if even if nothing changed the major story characters actually sorta responded to a set of choices you made
    They started doing this in Shadowbringers. It's mostly just the comic relief choice though, like saying Kupo to Thancred or getting mean looks from Y'shtola.
    (5)

  10. #10
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    659
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    The dialogue options is for the journey of your personal experience, not for the destination. The only way you would get that in ffxiv is if it was side content where that was the express purpose, a microcosm of something like fallout new vegas if you will.
    (1)

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