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  1. #1
    Player Ravenblade1979's Avatar
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    Jun 2016
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    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90

    A possible fix for "submarine income"

    Now I'm not actually posting this to annoy people who are into using the exploratory missions to make Gil off of. I'm going too anyways because it's an elegant solution and the work around for how you submarine people will try to keep in fuel is just hilarious to me.

    Solution: ceruleum fuel becomes untradeable.

    This limits it to just that fc able to get fuel for their subs or airships to be sent out. This could also be a way to liven them up too as pretty much all these fcs are solo owned.

    What's the workaround to this. Easy. Put an alt in the fc who can carry the fuel to another fc you own or someone else's you are selling too.

    The fix for this is to have a cool down between leaving a fc and joining a new one. Say 72 real hours.

    I can keep going but this probably annoyed enough people and I was mainly posting it because I had seen another topic about those that utilize voyages as income.
    (2)

  2. #2
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55
    I think the damage is done already to any small adjustment have meaningful impact.
    Your proposed changes would achieve that people will stock themselves and buy in larger amounts to compensate any delay/timer.

    It would hurt the small fish, but the big players are stockpiled for next year(s). Ultimately it would favor the biggest fishes in the pond by culling any growing competition.

    Make voyage control panel accessible only with endwalker MSQ finished. Square will cash on these main scenario boosts.
    (3)
    https://forum.square-enix.com/ffxiv/threads/263120-Suggestion-Chocobo-Shoes?p=3331397&highlight=chocobo+shoes#post3331397

    Please allow us to wear Chocobo Shoes

  3. #3
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MAJRIS View Post
    I think the damage is done already to any small adjustment have meaningful impact.
    Your proposed changes would achieve that people will stock themselves and buy in larger amounts to compensate any delay/timer.

    It would hurt the small fish, but the big players are stockpiled for next year(s). Ultimately it would favor the biggest fishes in the pond by culling any growing competition.

    Make voyage control panel accessible only with endwalker MSQ finished. Square will cash on these main scenario boosts.
    The bigger players really aren't stocked. Aether is active with 3 ppl buying mass amounts of tanks
    (1)

  4. #4
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55
    are you talking on their behalf?

    I just don't understand why are you completely dismissing the possibility.
    (4)
    Last edited by MAJRIS; 04-23-2024 at 04:33 AM.
    https://forum.square-enix.com/ffxiv/threads/263120-Suggestion-Chocobo-Shoes?p=3331397&highlight=chocobo+shoes#post3331397

    Please allow us to wear Chocobo Shoes

  5. #5
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Another and easier fix is just adding the ability to run them for anyone via Grand Company or similar, it would balance the market.
    (0)

  6. #6
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    Now I'm not actually posting this to annoy people who are into using the exploratory missions to make Gil off of. I'm going too anyways because it's an elegant solution and the work around for how you submarine people will try to keep in fuel is just hilarious to me.

    Solution: ceruleum fuel becomes untradeable.

    This limits it to just that fc able to get fuel for their subs or airships to be sent out. This could also be a way to liven them up too as pretty much all these fcs are solo owned.

    What's the workaround to this. Easy. Put an alt in the fc who can carry the fuel to another fc you own or someone else's you are selling too.

    The fix for this is to have a cool down between leaving a fc and joining a new one. Say 72 real hours.

    I can keep going but this probably annoyed enough people and I was mainly posting it because I had seen another topic about those that utilize voyages as income.
    Cooldown already exists for leaving and joining at 24 hours. It's already obnoxious enough when most games have a 2h cooldown so I'd rather not make it longer lol. Imagine meeting a group of people that you'd like to leave your FC to be with in theirs but you have to wait 3 days to do it. :X

    It's also really not hard to farm credits in a day if you really wanted to (spamming crafting/expert delivery/alt character progress, etc.).

    These changes just seem like a way to screw over the Average Joe rather than fixing submarines. The only thing that will actually fix it is removing it from FCs and making it something everyone can access via Grand Companies.
    (2)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    Solution: ceruleum fuel becomes untradeable.
    Better solution: remove ceruleum tanks as an item. Pay for voyage costs directly with company credits at the time the sub/airship is being deployed.

    Quote Originally Posted by MAJRIS View Post
    I think the damage is done already to any small adjustment have meaningful impact.
    Your proposed changes would achieve that people will stock themselves and buy in larger amounts to compensate any delay/timer.

    It would hurt the small fish, but the big players are stockpiled for next year(s). Ultimately it would favor the biggest fishes in the pond by culling any growing competition.

    Make voyage control panel accessible only with endwalker MSQ finished. Square will cash on these main scenario boosts.
    Small fish wouldn't really get hurt by this change since they're not buying their fuel from others in the first place.

    It may not impact sub farms that are already operating much but it would impact the addition of more workshops or creation of new sub farms.

    I like my idea better since those that had been stockpiling fuel in advance would have ended up wasting all those company credits on suddenly useless tanks.

    SE is extremely unlikely to force FCs to have members at level cap to run the control panel. They don't take existing content and turn it into max level only content as much as some players would like for that to happen (hunts and S ranks being a good example).

    Quote Originally Posted by Sotaris View Post
    Another and easier fix is just adding the ability to run them for anyone via Grand Company or similar, it would balance the market.
    That's not really the OP's concern. The OP is concerned about the impact of the sub farms on housing supply.

    It also wouldn't do much to balance the market as long as Salvaged/Extravagant Salvaged Accessories exist. Giving every player access to a workshop would lead to increased inflation across all markets once they ranked up their subs enough to make accessory farming viable.

    Quote Originally Posted by LianaThorne View Post
    It's also really not hard to farm credits in a day if you really wanted to (spamming crafting/expert delivery/alt character progress, etc.).
    I agree that it's not hard to farm credits if you're only concerned about one or two workshops but on the scale that would be needed for a single player to run 20-30 workshops? That is not so simple.

    Certainly they could turn to botting for the credits but that comes at a massive risk of losing everything. The sub farms get little to no attention from SE. Bots do get attention even if it's not sufficient to satisfy the player base.
    (2)
    Last edited by Jojoya; 04-23-2024 at 08:42 AM.

  8. #8
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    Better solution: remove ceruleum tanks as an item. Pay for voyage costs directly with company credits at the time the sub/airship is being deployed.


    Small fish wouldn't really get hurt by this change since they're not buying their fuel from others in the first place.

    It may not impact sub farms that are already operating much but it would impact the addition of more workshops or creation of new sub farms.

    I like my idea better since those that had been stockpiling fuel in advance would have ended up wasting all those company credits on suddenly useless tanks.

    SE is extremely unlikely to force FCs to have members at level cap to run the control panel. They don't take existing content and turn it into max level only content as much as some players would like for that to happen (hunts and S ranks being a good example).


    That's not really the OP's concern. The OP is concerned about the impact of the sub farms on housing supply.

    It also wouldn't do much to balance the market as long as Salvaged/Extravagant Salvaged Accessories exist. Giving every player access to a workshop would lead to increased inflation across all markets once they ranked up their subs enough to make accessory farming viable.


    I agree that it's not hard to farm credits if you're only concerned about one or two workshops but on the scale that would be needed for a single player to run 20-30 workshops? That is not so simple.

    Certainly they could turn to botting for the credits but that comes at a massive risk of losing everything. The sub farms get little to no attention from SE. Bots do get attention even if it's not sufficient to satisfy the player base.
    People who have multiple houses with submarines are spending their day in the game, just putting that out there. Someone I know who owns around 100+ houses has a spreadsheet with timers and things going round the clock that they manage. This is a job to them.

    It's also worth noting that if someone does purchase an FC, there's a chance that FC came with millions of credits thereby eliminating the need to worry about supplying fuel for months or years depending on how much is there.

    Also, if you have enough gil you can just buy out an MB for facet+ gear and get a quick credit injection through GC turn ins and that takes what....20 minutes? If you don't have the gil to blow on that with 20 submarines then you're definitely doing something wrong lolol.
    (2)
    Last edited by LianaThorne; 04-23-2024 at 05:31 PM.

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by LianaThorne View Post
    People who have multiple houses with submarines are spending their day in the game, just putting that out there. Someone I know who owns around 100+ houses has a spreadsheet with timers and things going round the clock that they manage. This is a job to them.

    It's also worth noting that if someone does purchase an FC, there's a chance that FC came with millions of credits thereby eliminating the need to worry about supplying fuel for months or years depending on how much is there.

    Also, if you have enough gil you can just buy out an MB for facet+ gear and get a quick credit injection through GC turn ins and that takes what....20 minutes? If you don't have the gil to blow on that with 20 submarines then you're definitely doing something wrong lolol.
    Oh, I know there will always be the occasional exception of someone who has some luck and won't need to jump through hoops to continue their farms. Nothing is foolproof.

    But it does act as a deterrent to getting started on a new sub farm. It becomes annoying for those already running them since now they'll have to play those low level alts so they get sufficient GC rank for Expert Deliveries. Every time they buy gear, they're reducing the profit they're making off the workshop. SE might even do a smart thing and remove company credit generation from Expert Deliveries, forcing the sub farm operators to start playing those characters in one way or another.

    At what point does it stop being worth it?

    Of course, the best thing would be for SE to remove workshops from housing and locate them elsewhere. The sub farms could continue to operate and almost no one would care because they're no longer affecting housing supply.
    (0)

  10. #10
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    Oh, I know there will always be the occasional exception of someone who has some luck and won't need to jump through hoops to continue their farms. Nothing is foolproof.

    But it does act as a deterrent to getting started on a new sub farm. It becomes annoying for those already running them since now they'll have to play those low level alts so they get sufficient GC rank for Expert Deliveries. Every time they buy gear, they're reducing the profit they're making off the workshop. SE might even do a smart thing and remove company credit generation from Expert Deliveries, forcing the sub farm operators to start playing those characters in one way or another.

    At what point does it stop being worth it?

    Of course, the best thing would be for SE to remove workshops from housing and locate them elsewhere. The sub farms could continue to operate and almost no one would care because they're no longer affecting housing supply.
    There's a doc floating around that shows you the optimized way of doing everything. Multi-owners already did the work to make it easier for others to quickly get into it. Tedious? Maybe? Annoying? Not so much.

    Using cash shop items can also cut out some time, specifically the job boost gear. Takes out the need to play the alt at all outside of a few FATEs and a roulette lol. It's not required but makes it easier.
    (0)
    Last edited by LianaThorne; 04-24-2024 at 08:48 PM.

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