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  1. #1
    Player
    Soliz0816's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Mahrukh Itri
    World
    Gilgamesh
    Main Class
    Scholar Lv 90

    Same Class Skills, Different Animations

    Do you ever think they will bring back the skills that made the jobs more unique? I mean the ones that did the same thing but had a different name and animation. ex:

    Dispell a Debuff:
    WHM: Esuna
    SCH: Leeches

    MP Refresh:
    WHM: Lucid Dream
    AST: Luminiferous Aether

    They would still have the same number of slots because they would just be with the job and we wouldnt have class skills.

    they did the same thing but fit the aesthetic of the job better. I hope they bring these back.
    (11)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,328
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I wish they would and the reason is because we have many skills that do the same thing on different jobs and could be Role Actions, but are not. Yet others are. It doesn't make sense. For example, Sentinel/Vengeance/Nebula/Shadow Wall could be. Cure/Physick/Benefic/Diagnosis could be. Gap closers could be. The single target attack cast by healers could be. The DoT healers apply could be a Role Action. The aoe combos on tanks could be a Role Action that just do Total Eclipse animation. Tomahawk/Shield Lob/Lightning Shot/Unmend could become an Unmend role action.

    There is almost no end to how many things could be Role Actions now. They may as well just let each job have unique animations for their Role Actions so that they at least remain unique in some fashion.
    (3)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I wish they would and the reason is because we have many skills that do the same thing on different jobs and could be Role Actions, but are not. Yet others are. It doesn't make sense. For example, Sentinel/Vengeance/Nebula/Shadow Wall could be. Cure/Physick/Benefic/Diagnosis could be. Gap closers could be. The single target attack cast by healers could be. The DoT healers apply could be a Role Action. The aoe combos on tanks could be a Role Action that just do Total Eclipse animation. Tomahawk/Shield Lob/Lightning Shot/Unmend could become an Unmend role action.

    There is almost no end to how many things could be Role Actions now. They may as well just let each job have unique animations for their Role Actions so that they at least remain unique in some fashion.
    A lot of the things you listed should not be role actions because they are so dependent on a job's style. Movement actions. Healer attacks. AoE combos. Ranged enmity actions. None of those would be better served as role actions unless they changed the role action system entirely so that role actions were generic placeholders that each job filled in with their own specific action, and if that were the case then why even bother with a role action system.
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,328
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rongway View Post
    A lot of the things you listed should not be role actions because they are so dependent on a job's style. Movement actions. Healer attacks. AoE combos. Ranged enmity actions.
    Same could be said of their stuns, rampart, etc. A low blow done by a Paladin seems strange.

    None of those would be better served as role actions unless they changed the role action system entirely so that role actions were generic placeholders that each job filled in with their own specific action, and if that were the case then why even bother with a role action system.
    I guess to indicate which actions are homogenized, but still give them different animations.
    (3)

  5. #5
    Player
    Soliz0816's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Mahrukh Itri
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Yeah that’s exactly what I mean, the animations used for the tank role majority all belonged to DRK. WAR had a stun/silence which looked amazing and fit WAR so well, PLD had shield bash which I feel could be worked on to make it have the cooldown of the other stuns.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,412
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rongway View Post
    A lot of the things you listed should not be role actions because they are so dependent on a job's style. Movement actions. Healer attacks. AoE combos. Ranged enmity actions. None of those would be better served as role actions unless they changed the role action system entirely so that role actions were generic placeholders that each job filled in with their own specific action, and if that were the case then why even bother with a role action system.
    You can say the same thing about skills that currently are role actions

    Why is PLD kicking out the opponents legs rather than doing something akin to a shield bash (which admittedly does exist), and why is DNC pinning an enemy down with its chakrams, what energy is GNB even tapping into to cast reprisal, why is any healer besides SCH able to use repose which is a darkness spell, why does a class that over Millenia specifically designed a rest phase to regen mana arbitrarily have a mana regen ability

    Half the current role actions make about as much sense as making healer damage spells or tank ranged attacks into role actions
    (7)

  7. #7
    Player
    Soliz0816's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Mahrukh Itri
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I would rather not have the role action system, even if skills do the same thing, I would prefer the name and animation to fit the job instead of it all being the same. I was a big fan of AST refresh animation and FX
    (0)

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I wish they would and the reason is because we have many skills that do the same thing on different jobs and could be Role Actions, but are not. Yet others are. It doesn't make sense. … There is almost no end to how many things could be Role Actions now. They may as well just let each job have unique animations for their Role Actions so that they at least remain unique in some fashion.
    Or, equivalently, delete all Role Actions from the game. If multiple jobs in a role needs to be able to do X, each job can get its own, unique action with its own, unique animation.

    Homogenization of function is a separate issue from homogenization of form (appearance). And if the Dawntrail benchmark has taught us anything, OMG do people care about appearances.

    Does every healer need a raise? I'd say yes. Does every tank need a bland, 20% mitigation? I don't know.
    (3)

  9. #9
    Player
    Soliz0816's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Mahrukh Itri
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    So I would want them to keep the purpose of the role actions, but like you say, just delete the whole system. Give every tank what the role actions are, same with healers and dps. Change the animation and name and leave it at that so each job feels more to its aesthetic. DRK has its own two damage mitigation animation and they were amazing, same with AST and their refresh it just fit so much better
    (0)

  10. #10
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Yes. Role actions don't make any sense when half of the "unique" abilities of healers and tanks do the same thing anyway. What was even the point of deleting Leeches and replace it with Esuna but keeping different raises? If they're gonna homogenize the jobs mechanically, at least make them look as different as possible (since they also share gear).
    (9)

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