


So that they could pretend the jobs of any given role differ more than they do.Yes. Role actions don't make any sense when half of the "unique" abilities of healers and tanks do the same thing anyway. What was even the point of deleting Leeches and replace it with Esuna but keeping different raises? If they're gonna homogenize the jobs mechanically, at least make them look as different as possible (since they also share gear).
I could pretty much let go of Lucid Dreaming as SCH in favor of MP restore to return rightfully to Energy Drain.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
Player
So that’s not what I meant at all. I am talking about the animations only. For example, instead of all the tanks having stun with low blow and the same animation (which originally belonged to DRK) PLD would have shield bash (just put it in cooldown instead of GC) and WAR would have its amazingly animated stun back from pre Stormblood. The skills all still do the same thing it just fits the job better and adds more uniqueness to the job





WHM was Shroud of Saints, not Lucid Dreaming
Would be nice to get Divine Seal back, though Temperance isn't horrible with mit on it.
Also I wonder if there could be a way for us to let them know in such a large scale that it could happen. Plus those individual skills will fill the gaps when leveling more so people have more of a reward when doing so
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