I'm certainly not arguing against removing the need for certain items. Any system design should look at what does having this item add to the experience. Honestly, X bait for Y fish as a binary state isn't that interesting as there aren't any real choices to make.I agree.
The solution to the tackle box is of course not inventory space but removing the tackles as items and turning them effectively into stances. Similar to how gig heads worked before the spear fishing rework.
Of course they would remove like 90+% of the baits in the process and keep only a few different ones which would work across all expansions.
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