Quote Originally Posted by Tint View Post
How would a glamour log even work different from the achievment log? Every crafting recipe you craft, item you gather and fish you catch for the first time get's logged. All the mounts, minions, hairstyles, umbrellas, orchestrion songs...

Somehow they can implement an log for all of that and can expand it every patch. Achievements even log your progress. But for armor it is impossible?
It's gotten to the point that it seems to be mostly excuses by now. They are able to implement new systems, systems that can procure items. The achievement system can also generate items, and they have items that create items like the gear coffers.

To save storage they could have made a requirement to collect all pieces of gear for a given tier to be able to log and glamour it, which would be 5*7+4 pieces of armor + weapons for one achievement rather than save each individual piece.

They could possibly have utilized a virtual inventory slots only visible by the server to verify and apply logged glamours, which would only be loaded in certain spaces like the inn to minimize server strain (same excuse as for the glamour coffer and whatnot).

Something like (server checks if you have an achievement -> Generates items from said achievement into an inaccessible inventory -> Apply desired glamour -> Clear the inaccessible inventory).

Still would want to hear a very concrete reason for why they have such issues with it and methods they have tried other than "we can't".