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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There really is no justification for why tank rotations are actually rotations while healers get nothing

    Pick one side or the other, either tanks should be slapped by the boss so hard they are using GCD’s to cast defensives and can barely do damage or give healers similar damage options

    The same “I’m a healer I want to heal” can be applied to tanks “I want to tank and hold agro not do damage” yet tanks aren’t punished for this segment of their playerbase in their design options
    (13)

  2. #12
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by OliviaLugria View Post
    There's little chance that they go change previous fights, so trying to do 2 just seems impossible where as 1 is making a job that actually works in the current game state and fight philosophy.
    I wouldn't say 2 is fully impossible considering a hard chunk of EW had ARR content being refreshed, but yeah if the Devs chose option 2 they would have to go all in which could be an insane amount of work.
    (1)

  3. #13
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by mallleable View Post
    Even better if they are built with caster mechanics that afford interactions between damage, and healing spells.
    I always thought it was kinda weird how there wasn't more Assize like abilities where DPS and healing are both a part of it. Like for example if I was playing scholar in a dungeon I would be far more tempted to place down sacred soil even if my tank was an immortal warrior if sacred soil had a shadowflare type thing going on as well even if it was really weak. It's not like this is completely erased considering Macrocosmos, earthly star and Pneuma also have DPS+Heal abilities. Like even if these were stronger in the healing section then the DPS at least having far more of these options will let you fit it into a DPS priority for healing.
    (5)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ramiee View Post
    I always thought it was kinda weird how there wasn't more Assize like abilities where DPS and healing are both a part of it. Like for example if I was playing scholar in a dungeon I would be far more tempted to place down sacred soil even if my tank was an immortal warrior if sacred soil had a shadowflare type thing going on as well even if it was really weak. It's not like this is completely erased considering Macrocosmos, earthly star and Pneuma also have DPS+Heal abilities. Like even if these were stronger in the healing section then the DPS at least having far more of these options will let you fit it into a DPS priority for healing.
    It’s because assize really isn’t that well designed, in essence you just press it on CD 99% of the time and waste the heal, there is some niche cases where you can hold another heal till assize comes off CD later but in essence you are just pressing it on CD

    Pnuema and macrocosmos if not in cleave content are just functional oGCD’s

    If they wanted to try to marry the two they would be better off doing something like glare gives a 15% chance to proc freecure but it also makes cure 2 an oGCD
    (3)

  5. #15
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    We should get both. Either alone won't solve all the issues.

    If we get more damage options alone, healers still remain optional in nearly all forms of content. But at least we're having more fun in solo content, I guess?

    If we get more healing required alone, there's no way they're going to make dungeons require more healing because they don't want a healer being inept to cause a wipe, so we still don't get to have fun in dungeons. But at least we're having fun in high-end content, better hope you're doing those!

    If we get both, we have a better damage kit to fall back on in boring dungeon runs and we have both a damage kit to optimise and more healing to do in high-end content.
    (6)

  6. #16
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    If tanks can have DPS rotations and oCGDs I don't see why healers can't.
    (6)

  7. #17
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    509
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    More dps is just the most obvious, easy solution, as they don't really have to do anything, since the current encounter design already supports it

    I would like, harder healing requirements, but the devs clearly dont. It would also help making solo duties somewhat more fun.
    (7)

  8. #18
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Your focus is to heal.
    If someone dies because you spent that gcd (or whatever) doing dps, then it's an overall dps loss and perhaps a wipe.

    However, focusing on healing doesn't mean "shoot 3 medica everytime someone is below 100%", it just means, your priority is to heal.

    If there's incoming damage and I have a doubt about wether or not my group/someone will survive, i throw something extra. (trying really hard to avoid gcd but sometime you can't).

    Basically, my process for healing a fight is
    - I don't know how much it's going to hurt : throw a lot of heal gcd, if I don't know how much it's going to hurt, it means we're progging, which means we're gonna wipe in less than 30s.
    Close attention to group HP bars' wobble to see if people are getting low or not.
    - I start to know how much it hurts : Remove gcd heal and start organising ogcd healing. More focus on spamming 11111
    - Everything is planned and there's no/little overheal. 11111 spam and optimising slide casting to loose as little dps as possible (ideally 0).

    Throughout the whole process, my priority stays healing. Me having 99% of my cast being Malefic just means I got better at managing my healing and have more time to do something else... so dps.

    Quote Originally Posted by Supersnow845 View Post
    There really is no justification for why tank rotations are actually rotations while healers get nothing
    Yeh but, according to Y.P, it could intimidate new healers who want to try the role....

    Apparently 20+ healing actions induces less stress than an hypothetical 2-3 dps actions on healers...

    Which also makes no sens because let say they'd add a few buttons to each healers, like 2-3.
    You'd still have that "healing vs dps" dichotomie. Except that only one side would actually care.
    Those who want to dps will use those new skills, and those who already barely DPS won't... which won't change anything.... someone spending half the fight not dpsing won't do better/worse by having more dps options.
    If anything it could actually improve their dps... like for instance a WHM hating to DPS but willing to use the blood lilly whenever its up.
    (5)
    Last edited by Sylvain; 04-23-2024 at 12:26 AM.

  9. #19
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    There really is no justification for why tank rotations are actually rotations while healers get nothing
    Yeh but, according to Y.P, it could intimidate new healers who want to try the role....

    Apparently 20+ healing actions induces less stress than an hypothetical 2-3 dps actions on healers...

    Which also makes no sens because let say they'd add a few buttons to each healers, like 2-3.
    You'd still have that "healing vs dps" dichotomie. Except that only one side would actually care.
    Those who want to dps will use those new skills, and those who already barely DPS won't... which won't change anything.... someone spending half the fight not dpsing won't do better/worse by having more dps options.
    If anything it could actually improve their dps... like for instance a WHM hating to DPS but willing to use the blood lilly whenever its up.
    (0)

  10. #20
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    There really is no justification for why tank rotations are actually rotations while healers get nothing

    Pick one side or the other, either tanks should be slapped by the boss so hard they are using GCD’s to cast defensives and can barely do damage or give healers similar damage options

    The same “I’m a healer I want to heal” can be applied to tanks “I want to tank and hold agro not do damage” yet tanks aren’t punished for this segment of their playerbase in their design options
    Not only are tanks expected to hold aggro and be wary of when to use their own defensives, they also get to assist the party if/when needed with healing and mits (specially PLD and moreso WAR), and have a handful of dps buttons to keep them engaged, all the while thinking that the average healer player can't handle half of that without getting overwhelmed.

    I will never shut up about how absolutely patronizing this double standard is.

    ALSO: seeing the new tank actions, only WAR seems to be getting some sort of defensive shield, while the other 3 get even more damage skills! exactly what they (don't) need!
    (10)
    Last edited by Allegor; 04-23-2024 at 12:43 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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