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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50

    Healing Focus or DPS Focus

    This is more of a curiousity thread of what people would prefer.
    When I see people talking about reworking healers overall I tend to see people group into either bring back DPS mechanics or Healers should Heal, So i just wanna see what people prefer and the reason why.

    1. Bring back some DPS mechanics, whether you think Healers need some sort of DPS rotation or a basic DPS focused archetype to keep track of while in a fight. (Such as SCH returned as a dotmage for example)

    2. Making Healing way harder and DPS far more of a bonus. i.e. Instead of 80% of your button pressing being Glaroileficosis the damage to your tank and party will have you do GCD heals.

    I lean more into DPS just so healers in MSQ or solo content wouldn't be boring but I think either can work.
    (6)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    I lean towards:
    3. Bring back some DPS mechanics, and bring some increase to healing requirements.
    The math for "healers should only heal" simply doesn't work if you want to make content clearable by imperfect players, but as many others have pointed out, there's still room for increased healing requirements before we overwhelm so-called "casuals."
    (18)

  3. #3
    Player
    SerMicha's Avatar
    Join Date
    Oct 2022
    Posts
    39
    Character
    Ser Micha
    World
    Malboro
    Main Class
    White Mage Lv 90
    Personally, I'd like stricter healing requirements across the board. I don't really care about the 1 button filler spam, just make it so I don't have to do it for 95% of the fight. If they also added in 1-2 extra dps buttons to shake up the damage rotation, that would be the cherry on top.

    Whether those stricter healing requirements come from removing extraneous healing buttons, or by changing how fights are designed, or just altering healing actions themselves, I want a break from mashing 1 sometimes.
    (6)

  4. #4
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by AmiableApkallu View Post
    I lean towards:
    3. Bring back some DPS mechanics, and bring some increase to healing requirements.
    The math for "healers should only heal" simply doesn't work if you want to make content clearable by imperfect players, but as many others have pointed out, there's still room for increased healing requirements before we overwhelm so-called "casuals."
    Yet other games seem to be able to design content that mostly requires healing and yet is still clearable.

    Given how few players even make it into Savage content, I don't think it needs to be balanced around say the lower 50% of the population.
    (4)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    a good balance of both.
    (9)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #6
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    1 all the way. Keep incoming damage the same and drastically condense healing kits into stronger/more accesible skills. There's little chance that they go change previous fights, so trying to do 2 just seems impossible where as 1 is making a job that actually works in the current game state and fight philosophy.
    (7)

  7. #7
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    #1 for sure. You can push to make healing harder in only certain content, but content where there is pretty much no healing required becomes a huge bore. They're turning all jobs into DPS, not sure why they decided specifically healer should be left out.
    (12)
    Last edited by Sazuzaki; 04-22-2024 at 05:33 AM.

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,320
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Option 1. Healers should have their DPS rotations fleshed out a little more. Even better if they are built with caster mechanics that afford interactions between damage, and healing spells.
    (5)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by mallleable View Post
    Option 1. Healers should have their DPS rotations fleshed out a little more. Even better if they are built with caster mechanics that afford interactions between damage, and healing spells.
    I agree. Not really asking for dpser-levels of complexity, but something more similar to tanks. Which ironically is how they were before SB.
    (4)

  10. #10
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Personally, I couldn't care less about the direction they choose to take, but for crying out loud, I just want them to make a decision already.

    A while back, I recall an interview (and I'm paraphrasing here) where Yoshi-P basically expressed reluctance to shift healers to DPS roles because players preferred having dedicated healers, and their damage output wasn't even factored into raid considerations.

    The issue lies in the fact that FFXIV's combat encounters aren't tailored for healers to focus solely on healing, leading to extensive periods of downtime where you're essentially twiddling your thumbs. Frankly, with the current raid dynamics, some boss mechanics barely dent your health, occurring sporadically every few minutes. The traditional approach of full-time healing just doesn't sync with FFXIV's current gameplay or encounter design.

    The solution? Either overhaul healer design and combat encounters to emphasize healing, buff management, and debuff cleansing, or adapt healers to the existing combat model by incorporating engaging DPS rotations and abilities.

    This lukewarm middle ground, in my opinion, is the absolute worst of the three options.
    (10)
    Last edited by Kyeria; 05-12-2024 at 06:58 PM. Reason: Better clarity.

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