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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh,

    I think they just need better milestone achievements... I'd have gone with... 10, 20, 50, 100, 200, 500, 1000, 1500, 2500, 5000 as the milestones.

    I'm always conflicted on this , because on one hand it can be seen as a problem due to the time-gated nature of it, but on the other hand these end achievements are meant to serve as lifetime achievements. Just how gathering or catching 10,000 collectables is meant to function as a lifetime achievements.

    If I had to compromise though..., I probably would add these milestones mentioned above, cut the refresh from every 12 hours to every 8 hours, but also cut the reward by 20%... Cutting it more just adds diminishing returns for actually doing them outside of achievement progress. I would then probably add title rewards at certain milestones, e.g., at 1500 levequests, add a title such as "Battlecraft Master", and then upgrading to an additional title "Battlecraft Grandmaster" at 5000.
    (0)
    Last edited by Kaurhz; 04-22-2024 at 12:14 AM.

  2. #12
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Leves allow you to print gil. Increasing the rate at which you gain allowances increases the rate at which you can print gil.

    Now, I'm not convinced the changes proposed here will have that much of an impact on the in-game economy, but a priori, it is at least worth a moment's consideration.
    Wouldn't it be possible to adjust the amount of gil relative to the amount of allowances if it turns out to be a big problem? As in, if you get twice the number of allowances you halve the amount of gil you get per quest.
    (4)

  3. #13
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    you weren't around when the nerf to coffee biscuits gil reward announcement came out. the whining.
    (1)

  4. #14
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DrWho2010 View Post
    you weren't around when the nerf to coffee biscuits gil reward announcement came out. the whining.
    I was there, and I didn't care. You still can make easy gil in the game, not just through leves. I don't care about the rewards, I care about the timegating for 7 years, just because I didn't start the game in 2013 and faithfully did every single leve every single time. It's absurd.
    (8)

  5. #15
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Leve allowance should have been split based on leve type honestly. Nobody does battlecraft or fieldcraft leves for anything but exp and completion.
    It goes without saying that if they made allowances more plentiful a nerf to the gil rewards would be paired with it. This community kisses the ass of the developers so much, yet just so they can have their weak arguments they will act as if they wouldn't have common sense for adjustments like these.

    Anyway agree with the general sentiment of the threat creator. Time gating achievements for longer than 2 years is trash game design. If they won't touch the content itself at least lower those ludicrous numbers. Imagine looking at 1 achievement title and wondering if you will even be in condition to continue playing the game by the time it would take to unlock it.
    (6)
    Last edited by ReynTime; 04-22-2024 at 02:19 AM.

  6. #16
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Any achievement needing 7 whole years to complete is a pretty bad design. It shows that they really didn't think 'is it even possible within a reasonable amount of time to be done' vs 'Just increase the number guys'
    (6)

  7. #17
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    366
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    They could also just make allowances apply to rewards only. That way leves could be given out more or even uncapped.
    (4)

  8. #18
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Rehayem View Post
    Currently as it stands, the system is not only outdated, but also punishing.

    There's 3 different achievement counting 5000 levequest each (battlecraft, tradecraft and fieldcraft).

    It takes 12h for 3 allowances, with limit of 100 allowances at a given time. It takes about 2,5 weeks to receive 100 allowances. Following some basic math, it's going to take 6,8 years to complete 15k levequests, just for these 3 achievements alone.

    I understand timegating this was maybe necessary back in ye olden days, however as mentioned above, it's completely outdated.

    My proposal to fix this to make it less strenuous:

    Option A: Keep 12h timer, but increase allowance from 3 to 9. This would also mean to increase maximum allowances from 100 to 200 or more.
    Option B: Decrease the 12h timer to 6h, but keeping 3 allowances.

    Option A would decrease the wait from 6,8 years to about 3,4 years. Option B would make it about 2,3 years.

    Both are far more acceptable than what we currently have. Game is approaching its 11th birthday, and I believe things like these need to be improved for the betterment of others and the game.

    Keep discussion civil.

    The achievements are unimportant, so it doesn't really matter how long it takes to get them. Or if you ever get them.

    If for some strange reason you think the achievements actually are important, the obvious solution would be to reduce the requirements for them - not to mess around with the levequest system itself.
    The limits are not there for the achievements, but to make sure you can't get too many xp per day from levequests.
    (1)

  9. #19
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Having done 15,000 levequests (more, actually), I do not think nerfing the timer would benefit anyone.
    It's something you can spend a few minutes each day on. Or a little longer once a week, however you wanna break that down. It's actually quite a forgiving system because until you hit your 100 cap you aren't missing anything. You won't fall behind your schedule just because a day or two went by you couldn't make it.

    While I wouldn't want everything inthe game to have multi-year long grinds, it's nice to have a few like that. Lets you work on something between other content.

    I have those three achievements. Why would you want the same but for less work or time invested?
    (1)

    http://king.canadane.com

  10. #20
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,281
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Can we also get a mass turn in option?
    its so archaic having to grab 1 at a time and do this 100 times when you let the leves build up
    infact thats a bigger issue than the timer lol i just don't like the repetitiveness of turning them in
    (3)

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