Any achievement needing 7 whole years to complete is a pretty bad design. It shows that they really didn't think 'is it even possible within a reasonable amount of time to be done' vs 'Just increase the number guys'



Any achievement needing 7 whole years to complete is a pretty bad design. It shows that they really didn't think 'is it even possible within a reasonable amount of time to be done' vs 'Just increase the number guys'


They could also just make allowances apply to rewards only. That way leves could be given out more or even uncapped.


Currently as it stands, the system is not only outdated, but also punishing.
There's 3 different achievement counting 5000 levequest each (battlecraft, tradecraft and fieldcraft).
It takes 12h for 3 allowances, with limit of 100 allowances at a given time. It takes about 2,5 weeks to receive 100 allowances. Following some basic math, it's going to take 6,8 years to complete 15k levequests, just for these 3 achievements alone.
I understand timegating this was maybe necessary back in ye olden days, however as mentioned above, it's completely outdated.
My proposal to fix this to make it less strenuous:
Option A: Keep 12h timer, but increase allowance from 3 to 9. This would also mean to increase maximum allowances from 100 to 200 or more.
Option B: Decrease the 12h timer to 6h, but keeping 3 allowances.
Option A would decrease the wait from 6,8 years to about 3,4 years. Option B would make it about 2,3 years.
Both are far more acceptable than what we currently have. Game is approaching its 11th birthday, and I believe things like these need to be improved for the betterment of others and the game.
Keep discussion civil.
The achievements are unimportant, so it doesn't really matter how long it takes to get them. Or if you ever get them.
If for some strange reason you think the achievements actually are important, the obvious solution would be to reduce the requirements for them - not to mess around with the levequest system itself.
The limits are not there for the achievements, but to make sure you can't get too many xp per day from levequests.



I know veterans love to use this argument, but let's be real.
Levequests are already less work and less time consuming than they were several years ago. Battlecraft levequests are max lvl 68, while the current cap is lvl 90. Flying was added to ARR maps. Quick synthesis no longer fails. Etc, etc.
A somewhat similar analogy would be to take a player who farmed, idk, the A12S mount or Nightmare sync back in HW and ARR, and complaining that newer players can get the same level of Prestige™ by simply solo farming it in EW and without weekly restrictions (or worse, getting it through the Moogle Treasure Trove events without even unlocking the content. The horror!).
Or Big Fishing, obviously older big fish get easier and easier to catch as people get more gear and more GP (+ Fish Eyes + Angler Arts now).
Hell, you can even buy from an NPC the low level fish you need to work on the Fieldcraft levequest achievements. Such effort! Such work!
I don't really think there's much prestige to gain from these levequests achievements (and I say this as a fellow achievement hunter). If you want to show off that you've been playing for 7+ years, there are titles and items that are better suited for that (even if I wish everyone could still get them, but that's another story). If it was Legacy content I'd understand, but this is just... an item on a to do list. That gives you points. And a rainbow colored sticker on Lalachievements I guess.
Grind wise it would be on the same level as the For The Hoard ones, but the difference is the huge timegating. The Hoarder/The Accursed titles are already enough of a pain to get as they are implemented right now, but imagine if you could only get 6 pieces of the Accursed Hoard per day. Even if you use the method some people have used to fasten the process, that would take more than 9 years!
Island Sanctuary's time gating and its convenient achievements timed around it already made me raise an eyebrow (I forgot the details, but there was one achievement that at the time would take exactly the amount of time between the newest patch and the next Island Sanctuary update patch, which meant that you couldn't really take a break from the grind if you wanted to stay on top of things), but at least time wise it was somewhat reasonable.
But those levequests achievements have been around since ARR and HW. The 10k HQ crafts achievements have been around for just as long, and look how fast you can get them now compared to pre-ShB. I think asking to slightly adjust the system to reduce the time it takes to get them (I'd still be fine with idk, 3-4 years personally) isn't that unreasonable.
However I do agree that in terms of gil and EXP the adjustment could be exploited (beep boop) but then maybe there should be a hard cap on EXP and gil earned from levequests, and not on allowances themselves (and Honest Gillionaire would become a more prestigious title that's worth showing off). Obviously then the question would be "what's the point of doing levequests, then?" but what was the point of introducing these achievements in ARR and HW when you had all your crafters and gatherers and DoW/DoM jobs capped long before the end of the expansion (so WAY long before you'd get those achievements), when they could have started at a lower milestone and slightly raised it each expansion?
some things are a slog and should remain a slog for slog's sake.
the prestige argument is the same kind of thing that people argue about for the old feast top 100 mounts too.
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