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  1. #31
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    The blessing that lets us breathe underwater
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  2. #32
    Player
    Sayo_'s Avatar
    Join Date
    Jun 2021
    Posts
    60
    Character
    Sayo Toshimoto
    World
    Malboro
    Main Class
    Red Mage Lv 98
    Thing: Laws order Rapier (Non glowing version) It's a pretty sword.

    Person: Omega in his robot form. It would be really really funny. Trust me
    (0)


    7,000 people on earth and I will protect them all.

  3. #33
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Local_Custard View Post
    That's quite interesting lore- how are characters that were cleaved in half, burned alive, bled out, fallen into the abyss, etc brought back by raising exactly? This is more of a silly question from me because I know not all mechanics are really lore friendly (looking you, astrologian astrosigns!).
    Lorewise, you're technically dead. As in, you're just straight up unable to be revived. They removed that kind of thing later on. Back then getting yeeted from Titan / Sephirot and falling to your doom prevented healers from casting ress because there was no body to ress, but SE thought that was too punishing, so now you're allowed to get the dead body to ress. As for getting burned alive and cleaved in half, those are apparently just a flesh wound. You could be shot 9 times in a cutscene and still come out alive so people are just tenacious as long as it's not a injury that permanently cannot be healed through.

    Lost healing magicks of Ronka can repair a dead body (Sin eaters are technically classified as dead) but cannot revive the soul, so go figure.
    (0)

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