Quote Originally Posted by LordMcMutton View Post
From what I understand, they shifted to a method where they have a single basemesh for all heads, then use a technique called Shape Keys to 'morph' that base head into the races and their Face variations.

The benefit of this method is that they only have to rig the face once, and it then is present for all of said variations, meaning that all they have to do is edit the existing Shape Keys, or add new Shape Keys. And since the issue is that the new morphs don't follow the original models closely enough, all they need to do is finesse them a bit more.
This... makes a lot of sense, actually. If I'm not mistaken, this is how clothing is already handled. They don't make a separate mesh for each race, they make two or three for different body types (midlander, lalafell, sometimes highlander) and then use shape keys to tailor them to each race's specific proportions.

Makes me wonder at the possibility of face sliders if/when the character creator receives an overhaul.