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Thread: Elements

  1. #21
    Player
    Mikey_R's Avatar
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    Mike Aettir
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    Quote Originally Posted by Emitans View Post
    "simple just completely redesign black mage. and summoner. and red mage."
    Quote Originally Posted by Supersnow845 View Post
    And WHM (earth and wind), and SCH (wind) and NIN (lightning water, fire, ice and wind)
    Ninja also has earth, Monk has Fire and Dragoon also has Fire.
    (1)

  2. #22
    Player DrWho2010's Avatar
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    yes just handwave things to satisfy one person.

    There is a place where something like this can happen tho, not to the extent the OP wants tho, they can just spend all their time in Eureka.
    (1)

  3. #23
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    Emitans's Avatar
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    Faorin Shadowclaw
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    Quote Originally Posted by Supersnow845 View Post
    And WHM (earth and wind), and SCH (wind) and NIN (lightning water, fire, ice and wind)
    Don't forget that MCH bullets are technically infused with lightning aether, meaning they would only do lightning and fire. Bard dots only doing wind, etc.
    (3)

  4. #24
    Player
    Raikai's Avatar
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    Arlo Nine-tails
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    Quote Originally Posted by Octavia_Deathschoicen View Post
    lore can be changed and modify just because something is written doesnt mean at a later area it can change it

    also the "lore" is just current zone lore which can easily be dismissed in new areas


    also water was / is used by many but all npcs
    Blue Mages have tons of water spells too.

    I like the idea, but sadly for a PVE focused game, situational elements is not very sustainable. WoW got rid of this as well for those logistic reasons.
    (1)

  5. #25
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    MikkoAkure's Avatar
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    Midi Ajihri
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    Quote Originally Posted by Supersnow845 View Post
    The hundreds of years of war depleting the elements is why the 5th umbral calamity was water aspected

    Water is just canonically an underused element in the magical professions
    Off-topic, but I think this is a frequently misunderstood part of the lore on these forums because "white mages not using water" is not actually a reason for the 6th Umbral Calamity (the 5th was ice) and best I can tell is that like a lot of other things in this game, it got made up by players somewhere and spread around as if it were true.

    "Water" as a spell existed for players before Conjurer turned into a healing class halfway through 1.0 and the reason they don't have them today is job streamlining rather than lore. Otherwise they wouldn't have given them a new water ability in EW in Aquaveil, the quest "Trial by Water" where one of the Padjal asks us to commune with the "third art of conjury - water", and they wouldn't have had Fluid Aura, which itself got streamlined away. The aether situation was out of whack during the War of the Magi and then a water-themed disaster on another shard is what caused the Flood.


    On-topic, the game is not made to operate on elemental weaknesses anymore. I'm sure there are games where it works, but this one just isn't designed around that anymore and it's not worth it to change it because it's just not about that.

    Frankly, it's better off because otherwise mostly just DoM would be penalized for playing mages by having to keep track of elemental weaknesses and changing jobs accordingly unless we were to bring back bludgeoning/piercing/slashing resistances too. And even if they all got updated spell lists to cover everything, I don't want to play menu instead of the game or make my own macros just to deal damage.
    (2)

  6. #26
    Player
    Rongway's Avatar
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    Cyrillo Rongway
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    Elemental attacks won't work.

    Do you even know which of the other five elements is strong against fire according to XIV lore? There's only a handful of people on the entire forums who'd answer that correctly.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #27
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Rongway View Post
    Elemental attacks won't work.

    Do you even know which of the other five elements is strong against fire according to XIV lore? There's only like a handful of people on the forums who'd answer that correctly.
    Oooh I know the answer to this

    It’s actually wind

    Wind fire and ice sit in a triangle as so lighting water and earth

    Wind is good against fire, fire against ice and ice against wind, lightning is good against water, water against earth, earth against lightning
    (1)

  8. #28
    Player
    Rongway's Avatar
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    Cyrillo Rongway
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    Quote Originally Posted by Supersnow845 View Post
    Oooh I know the answer to this
    Guess that's my bad for not addressing my post directly to the OP.

    But the point is, if we had working elements, we'd have lots of people trying to use water or ice against fire, or wind against earth, because XIV's elemental wheel doesn't follow typical associations. Some people would make it all the way to Lv100 without understanding the elemental wheel and then throw a tantrum when someone tried to explain to them that they were only doing 1/4 as much damage as they could if they would switch to wind instead of trying to use ice on a fire boss.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #29
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Rongway View Post
    Guess that's my bad for not addressing my post directly to the OP.

    But the point is, if we had working elements, we'd have lots of people trying to use water or ice against fire, or wind against earth, because XIV's elemental wheel doesn't follow typical associations. Some people would make it all the way to Lv100 without understanding the elemental wheel and then throw a tantrum when someone tried to explain to them that they were only doing 1/4 as much damage as they could if they would switch to wind instead of trying to use ice on a fire boss.
    Oh I know you weren’t really making a general point I just have an unhealthy obsession with eureka so I know the elemental wheel far too well for my own good
    (0)

  10. #30
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by MikkoAkure View Post
    Off-topic, but I think this is a frequently misunderstood part of the lore on these forums because "white mages not using water" is not actually a reason for the 6th Umbral Calamity (the 5th was ice) and best I can tell is that like a lot of other things in this game, it got made up by players somewhere and spread around as if it were true.

    "Water" as a spell existed for players before Conjurer turned into a healing class halfway through 1.0 and the reason they don't have them today is job streamlining rather than lore. Otherwise they wouldn't have given them a new water ability in EW in Aquaveil, the quest "Trial by Water" where one of the Padjal asks us to commune with the "third art of conjury - water", and they wouldn't have had Fluid Aura, which itself got streamlined away. The aether situation was out of whack during the War of the Magi and then a water-themed disaster on another shard is what caused the Flood.


    On-topic, the game is not made to operate on elemental weaknesses anymore. I'm sure there are games where it works, but this one just isn't designed around that anymore and it's not worth it to change it because it's just not about that.

    Frankly, it's better off because otherwise mostly just DoM would be penalized for playing mages by having to keep track of elemental weaknesses and changing jobs accordingly unless we were to bring back bludgeoning/piercing/slashing resistances too. And even if they all got updated spell lists to cover everything, I don't want to play menu instead of the game or make my own macros just to deal damage.
    Emet selch specifically mentions that there has to be an excess of the energy of the requisite shard of the umbral calamity

    The shard consumed by the 6th umbral calamity (the 10th) was consumed by water but the rejoining only happened because the source was overflowing with excess water energy (specifically because the war of the magi overused the other 5 elements), if the source wasn’t overflowing with water aether then the 10th would have become like the 13th

    WHM doesn’t completely ignore water but it’s by far the least used element of the 6 between the black and white mages, and nym also used a lot of wind
    (1)

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