yes just handwave things to satisfy one person.
There is a place where something like this can happen tho, not to the extent the OP wants tho, they can just spend all their time in Eureka.
Blue Mages have tons of water spells too.
I like the idea, but sadly for a PVE focused game, situational elements is not very sustainable. WoW got rid of this as well for those logistic reasons.
Off-topic, but I think this is a frequently misunderstood part of the lore on these forums because "white mages not using water" is not actually a reason for the 6th Umbral Calamity (the 5th was ice) and best I can tell is that like a lot of other things in this game, it got made up by players somewhere and spread around as if it were true.
"Water" as a spell existed for players before Conjurer turned into a healing class halfway through 1.0 and the reason they don't have them today is job streamlining rather than lore. Otherwise they wouldn't have given them a new water ability in EW in Aquaveil, the quest "Trial by Water" where one of the Padjal asks us to commune with the "third art of conjury - water", and they wouldn't have had Fluid Aura, which itself got streamlined away. The aether situation was out of whack during the War of the Magi and then a water-themed disaster on another shard is what caused the Flood.
On-topic, the game is not made to operate on elemental weaknesses anymore. I'm sure there are games where it works, but this one just isn't designed around that anymore and it's not worth it to change it because it's just not about that.
Frankly, it's better off because otherwise mostly just DoM would be penalized for playing mages by having to keep track of elemental weaknesses and changing jobs accordingly unless we were to bring back bludgeoning/piercing/slashing resistances too. And even if they all got updated spell lists to cover everything, I don't want to play menu instead of the game or make my own macros just to deal damage.
Elemental attacks won't work.
Do you even know which of the other five elements is strong against fire according to XIV lore? There's only a handful of people on the entire forums who'd answer that correctly.
Error 3102 Club, Order of the 52nd Hour
Oooh I know the answer to this
It’s actually wind
Wind fire and ice sit in a triangle as so lighting water and earth
Wind is good against fire, fire against ice and ice against wind, lightning is good against water, water against earth, earth against lightning
Guess that's my bad for not addressing my post directly to the OP.
But the point is, if we had working elements, we'd have lots of people trying to use water or ice against fire, or wind against earth, because XIV's elemental wheel doesn't follow typical associations. Some people would make it all the way to Lv100 without understanding the elemental wheel and then throw a tantrum when someone tried to explain to them that they were only doing 1/4 as much damage as they could if they would switch to wind instead of trying to use ice on a fire boss.
Error 3102 Club, Order of the 52nd Hour
Oh I know you weren’t really making a general point I just have an unhealthy obsession with eureka so I know the elemental wheel far too well for my own goodGuess that's my bad for not addressing my post directly to the OP.
But the point is, if we had working elements, we'd have lots of people trying to use water or ice against fire, or wind against earth, because XIV's elemental wheel doesn't follow typical associations. Some people would make it all the way to Lv100 without understanding the elemental wheel and then throw a tantrum when someone tried to explain to them that they were only doing 1/4 as much damage as they could if they would switch to wind instead of trying to use ice on a fire boss.
Emet selch specifically mentions that there has to be an excess of the energy of the requisite shard of the umbral calamityOff-topic, but I think this is a frequently misunderstood part of the lore on these forums because "white mages not using water" is not actually a reason for the 6th Umbral Calamity (the 5th was ice) and best I can tell is that like a lot of other things in this game, it got made up by players somewhere and spread around as if it were true.
"Water" as a spell existed for players before Conjurer turned into a healing class halfway through 1.0 and the reason they don't have them today is job streamlining rather than lore. Otherwise they wouldn't have given them a new water ability in EW in Aquaveil, the quest "Trial by Water" where one of the Padjal asks us to commune with the "third art of conjury - water", and they wouldn't have had Fluid Aura, which itself got streamlined away. The aether situation was out of whack during the War of the Magi and then a water-themed disaster on another shard is what caused the Flood.
On-topic, the game is not made to operate on elemental weaknesses anymore. I'm sure there are games where it works, but this one just isn't designed around that anymore and it's not worth it to change it because it's just not about that.
Frankly, it's better off because otherwise mostly just DoM would be penalized for playing mages by having to keep track of elemental weaknesses and changing jobs accordingly unless we were to bring back bludgeoning/piercing/slashing resistances too. And even if they all got updated spell lists to cover everything, I don't want to play menu instead of the game or make my own macros just to deal damage.
The shard consumed by the 6th umbral calamity (the 10th) was consumed by water but the rejoining only happened because the source was overflowing with excess water energy (specifically because the war of the magi overused the other 5 elements), if the source wasn’t overflowing with water aether then the 10th would have become like the 13th
WHM doesn’t completely ignore water but it’s by far the least used element of the 6 between the black and white mages, and nym also used a lot of wind
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.