Quote Originally Posted by AnimaAnimus View Post
I know its an incredibly unpopular opinion, but I miss elemental weakness and elemental wheels. Just like I miss buffs and debuffs, jobs that were their own thing and stats that require more thought than 'add more crit'. I know they did it because stat and weakness systems like they had in FFXI are just too complicated for a certain very vocal sect of today's gamers who can barely manage a 3 button rotation, but they really took it way too far and stats and battle has just been oversimplified. There has to be a happy middle.

Wasn't XI just, unless otherwise specified, use Thunder? Also, it was menu based, and much slower.


XIV is not comparable in terms of skills.