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Thread: Elements

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  1. #15
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90

    to echo some of the sentiments shared by others

    i like the elemental aspect that you are proposing however and im sure a senior player may correct me but wasnt this implemented in 1.0 or in previous expansions and later scrapped?

    As to why it was removed (or not implemented) im sure there are many reasons, lack of dev resources to maintain this system, complexity to some of the player base, a narrative conflict ect.

    maybe im inferring incorrectly but if youre suggesting that elements have a beneficial/detrimental relationship in the pve aspect then this would only apply to (GNB?)DRK,PLD,RPR,MCH,NIN,(MNK?),RDM,BLM,SMN as these are the classes with some or most notable elemental effects, but this begs several questions, do the devs then have to make other classes with elemental effects too? how would this elemental feature impact balancing of classes in regards to dps output or even dmg mitigation? do healers use just magic or is it some type of holy or spirit/astral type element? if its no then we remove PLD and conversely DRK & RPR from the list of affected classes.

    im sure if we were to use a chart of these elemental relationships then this may help with how it affects dmg. a small example being Fire > Ice > Lighting > Fire but this may conflict with established concepts already in place, now the other proposed method would be to add more elemental skills and thereby broaden this feature but this would require a complete rework on any class that has this elemental feature & if im being honest the devs do enough damage with their reworks as it is & i dont want to imagine what adding an extra layer would do.

    in all honesty as much as we can fault the devs on certain aspects of the game this is something that i think would be too much of burden on them & believe me im not a fan of the devs. Had they started with this feature from the inception of the game & did a better job of building around it, then im sure it wouldve been easier to manage but the ship has sailed and we are now left with just magic vs physical dmg.

    if you wanna satiate your elemental appetite i recommend any of the Dragon age games as they did a decent job with this elemental topic & while im sure "play another game" is not something anyone wants to hear, its unfortunately all anyone can do when a game lacks a certain desirable feature
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    Last edited by RyanCousland; 04-20-2024 at 02:10 PM.