give blm water, earth and air attacks and make the elements effect their counterpart simple, same can be done with red mage and any other caster lol there is also a thing called non elemental attacks such as scytheAlright, so ice and lightning are buffed.
Would this apply to all fights or is it in specific Ifrit? If so, why?
Ice traditionally is weak to fire, while lightning is neither strong or weak against the element.
How would MP regeneration for black mage be affected? Would it be removed?
We are told in universe that it is important to not tip too strongly to one element, otherwise it will consume us.
This is stated in one of the early thaumaturge quests iirc
I'll also use red mage as an example, as it's my favorite caster
How do you do damage to Ifrit?
Verfire would do pitiful damage, and if you want to be realistic about it veraero would do little damage, since wind would then create more oxygen for his flames.
How do you balance your gauge and do your melee rotation?
My point with this is to show that it isn't as simple as it may sound to shove these elements into a system where they previously did not exist.
I enjoy things like this, where you have to plan and strategize to defeat your foes, but something like that needs to be planned from the ground up.
It would require a complete rework of all the classes to make their elements matter in any meaningful way.
Last edited by Octavia_Deathschoicen; 04-20-2024 at 10:58 AM.
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