Quote Originally Posted by Espon View Post
Personally I think World of Warcraft actually did this quite well. None of the classes needed more than 15 skills on your hotbars, yet if you wanted to be a good player you had to know how your small number abilities worked and when you needed prioritize using something over something else. There were no 1-2-3 combos, and while you might sometimes have to hit your filler ability 2-3 times in a row, that was typically because you were waiting for better abilities to come off cooldown or hoping a buff proc'd that allowed you to use something better. This is also a game that promoted the use of damage meters and DPS logs, so everyone knew you you were bad at your class if you consistently showed doing 20-30% less damage than other players.
Speaking of, I miss Legion-era Arms Warrior. Proc heavy classes may get crap from people who don't like them, but fishing for Mortal Strike/Colossus Smash resets was fun. We don't have anything like that in FFXIV—not anymore, at least.