Oh that is ABSOLUTELY great insight, yeah. I think capping at 25 job specific buttons (again, not the same as actions. RDM has 33 endgame actions, but only spread across 24 buttons) plus the 5 additional role actions, is probably the best design decision overall.Think BLU having 24 abilities it can pick + role actions, while no doubt part of the design of having to make choices, also speaks to the intended scope of buttons. Would like if jobs are kept to a maximum of 30 buttons; a controller user can map two sets of 16 (32) and a M+kb user three hotbars (12 each for 36). Leaves room for stuff like a stat pot and flexibility for a macro or glam-specific mount or whatever. Seems fair. A few jobs at 35 buttons that definitely don't need that.
Something like SMN could definitely dare to have more.
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