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Thread: Button Bloat

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  1. #1
    Player
    Octavia_Deathschoicen's Avatar
    Join Date
    Apr 2024
    Posts
    37
    Character
    Cora Rosepetal
    World
    Seraph
    Main Class
    Reaper Lv 90
    What bloat, you dont even use all your buttons all the time,

    Aoe rotation you set in another bar and only switch to it when more than 4, your cds can go into a bar like number 4 on controller and easy switch to it. Single target at max has 10 buttons that you can use constantly most of the things are long cds so that doesnt really count as a button, even one a controller you have a total of 168+ buttons. yet at max we have 20ish skill buttons every slot needs to be used tbh, that means outside of sprint, and limitbreak need around 164 abilitys per job
    (1)

  2. #2
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Octavia_Deathschoicen View Post
    What bloat, you dont even use all your buttons all the time
    Yes, that's what bloat means.
    (2)

  3. #3
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Legitimately, most classes have bloat but it's pretty minor and only comes in 2 flavors: things that are only usable under certain conditions tied to another button, and aoe/single target iterations of the same skill. For the first, I mean like arcane circle should change to plentiful harvest when you use it because plentiful harvest is only usable after you do arcane circle, it makes no sense to have them be separate buttons. For the second, samurai is laden with gurren/senei, shoha/shoha 2, and shinten/kyuten. It baffles me that these buttons are all separate and abilities and not just aoe abilities that are like 300 potency attack to your first target, 40% potency to the rest.
    (2)