Quote Originally Posted by Merrigan View Post
It will be incredibly unconstructive, but... Ew. No. Heck no. The idea literally makes me shudder.

And more constructively, now: it seems hard to implement. There's no strict equivalence between mono rotation and AOE rotation in most jobs, because AOE rotation contains far fewer skills. Would the proposed change just be a sort of switch between several bar displays? That sounds more complicated than what we've got now, not to mention the lack of flexibility it implies in gameplay.
Oh absolutely. That was just an example. More just trying to say "There are ways to condense multiple buttons down into far fewer without losing the overall gameplay of the combo system"

Like, I don't think it would be a good change to make the AoE and Single Target rotation exactly the same. CERTAINLY not as a universal change. It was more an example of one kind of way the system could be implemented. But an increased focus on things akin to stances that change what action is on each button, would help give us more toys to play with, without also giving us carpal tunnel.

I just jumped to AoEs because the vast majority of endgame content doesn't use them, or uses them sparingly. They are used in the occasional add phase and that's it. The rest of the time they are taking up space. My point is that it would be far better to have some alternative use for those buttons when we don't need AoE's, which is THE VAST MAJORITY OF THE TIME.