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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100

    When playing with the character creator, don't forget to change the pose and outfits

    A lot of the complaints I've seen regarding lighting, shadows, skin tones, and textures are taking screenshots to compare apples to apples with the old engine and new engine using a FACE ON view in one of the outside zones.

    But the fact is that our characters don't look like the face on mug shots we see in our avatar images here in the official forums when we're actively playing in the game, unless we failed to update the portrait and we got stuck with the "basic" ones loading into a duty. ("Noooooo, my portrait," I cry, having upgraded a ring without reapplying the linked glamour plate...)

    Anyway, what I found is that when I change over to the aetherial sea background and start spinning it, my lip shine and hair shine is suddenly back. Even the eye shine is there, depending on the angle. (I still looked dead eye when my character was face down laughing, but weirdly only on my Au Ra - I'm thinking there's an actual problem on the Au Ra eye shines that hopefully gets addressed.)

    If I change from Standing pose over to Unique pose in one of the outside zones in the main character creator, then the fluid motion and movement makes the character suddenly look a lot more familiar again.

    And if I put on one of the custom outfits and run the benchmark, then my characters all look more or less the same as always - zoomed in to extreme levels there's noticeable differences, but zoomed out the overall sense of self is maintained.

    I couldn't get Grandma here to "look right" because she never wears starter Roe clothes! but I slapped her in a Maelstrom uniform, spun her around in aetherial sea lighting, and... yeah, she's right. That's her. That's my Grandma.

    (1)
    Last edited by Catwho; 04-19-2024 at 03:17 AM.

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Catwho View Post
    A lot of the complaints I've seen regarding lighting, shadows, skin tones, and textures are taking screenshots to compare apples to apples with the old engine and new engine using a FACE ON view in one of the outside zones.

    But the fact is that our characters don't look like the face on mug shots we see in our avatar images here in the official forums when we're actively playing in the game, unless we failed to update the portrait and we got stuck with the "basic" ones loading into a duty. ("Noooooo, my portrait," I cry, having upgraded a ring without reapplying the linked glamour plate...)

    Anyway, what I found is that when I change over to the aetherial sea background and start spinning it, my lip shine and hair shine is suddenly back. Even the eye shine is there, depending on the angle. (I still looked dead eye when my character was face down laughing, but weirdly only on my Au Ra - I'm thinking there's an actual problem on the Au Ra eye shines that hopefully gets addressed.)

    If I change from Standing pose over to Unique pose in one of the outside zones in the main character creator, then the fluid motion and movement makes the character suddenly look a lot more familiar again.

    And if I put on one of the custom outfits and run the benchmark, then my characters all look more or less the same as always - zoomed in to extreme levels there's noticeable differences, but zoomed out the overall sense of self is maintained.

    I couldn't get Grandma here to "look right" because she never wears starter Roe clothes! but I slapped her in a Maelstrom uniform, spun her around in aetherial sea lighting, and... yeah, she's right. That's her. That's my Grandma.
    That's great, but I compared my character in the character creator in-game right now to him in the benchmark creator in the same lighting, angle, and completely neutral face. One is my character one is distinctly different. One I recognize and one I don't. I don't need to rotate him around at high speeds like an out of control rotisserie chicken in order to see the differences (or lack thereof, if you're spinning fast enough).

    Please just let people be dissatisfied and stop trying to convince everyone that the problem is only this or that.
    (3)