Quote Originally Posted by Malthir View Post
it just needed some HD texture updates
Which is what we got.

time developing a new lighting engine could have been spent on better mechanics for play
I wouldn't call it a new lighting engine. They are mostly just changing the shaders to make greater use of the graphics card. There is a difference between changing the engine and changing shaders. Although they are adding more lights overall to the areas.

fixing the garbage movement in the game so you character actually collides with terrain instead of sliding along the ground plane
This sort of movement has always been standard in an MMORPG for some reason. Nevertheless, we will be able to affect grass physics by running through it now and we already do that in water.

that's probably the biggest barrier to entry for alot of new players.
Not having the most realistic movement isn't a "barrier to entry". Obviously the MSQ's length is more of a barrier than anything.

Maybe you mean the invisible walls? Those are extremely annoying, but this stops being much of a problem at level 50 when you unlock flying and the expansion areas are bigger and more square-ish with invisible walls in logical places like mountains. Invisible walls have always been normal in almost every game ever except ones that generate or overlap it or stay in a closed environment.