Quote Originally Posted by Octavia_Deathschoicen View Post
did i say go back, i didnt i said its nice and all however honestly compared to things that will actrually be useful and benfintioal outside 5 seconds into the game it feeling magical until the open world is made worthless 6 months into it lol. What im saying is it was honestly kind of a stupid choice to focus on graphics when character customization is honestly still kinda limited and bad what im saying is the effort would have been spent better on changing and adding to character customization. more so when lets be honest 99% of the game time is spent in dungeons trails and roulett stuff


would been better done more to character customization, like skull and nose piercings eyebrow kinda stuff


it just seems like the worse choice to do unless they going to stop doing rouletts and duty finder stuff and make things complete open world, its vastly a waste compared the effort being spent on character customization. When honestly most the time is spent qing in limsa or where ever just changing the dungeon graphic would been fine for how the design is.
Because "why do x when we should do y, y is better"

also, 90% of npcs use the same feature set players do, and many cutscenes are mid to close up, esp on armor , clothing, and faces.

Most of the casual audiance and marketing are put in the story, its a FF game after all.

so adjusting the models to higher fidelity was a very important consideration.

new and more options are good, of course, but many asstes are from 2002 imported from ff11

change was desperatly needed