Quote Originally Posted by Warkupo View Post
An interesting note about perception vs reality.

1) You aren't wrong to prefer how your character has looked for 10 years. Art is subjective, and even the slightest change to lips, eyes, etc. are going to be noticed on a face you've spent a decade acclimating and admiring.

2) Nobody complained about the graphical update or even the character updates *until* the benchmark landed; it wasn't until we got to see -our- specific character of the last 10 years with subtle differences that we began voicing our complaints. While I do think the intense hyperbole displayed on these forums is a bit overblown and disrespectful, there's nothing wrong with asking for things to be closer to our preferences if it can be done respectfully.

3) Objectively, character models *are* improved. Polygon count is significantly better meaning that there is significantly less "jagged" looking models. Rounded anatomy of the face like chins, noses, lips, cheeks, etc. etc are all a vast improvement.

4) The improvements are not purely aesthetic either; According to developer interviews, every character model is now "morphed" from a base character model, rather than being its' own separate model. This allows them to much more quickly create equipment since you are making adjustments from the one model, rather than adapting it to several different models.
I'm hopeful that all goes well in good time. I also hope they reverse the subtle erasure of racial traits in some characters.

But I'm afraid that even with the Free Fantasia folks won't be satisfied because the options are no longer familiar.

Quote Originally Posted by seolhyun View Post
bruh we had main story chars that were pixelated in cutscenes lol
Beauty is in the eye of the beholder. It looked fine to me.