Quote Originally Posted by CinaedhVik View Post
  • Catch-light in eyes: this is not a bug its a feature. Prior, the catch-light specular highlight was painted on regardless of lighting conditions. It's now a real reflection of ambient lighting, which is a huge improvement.
While I like the new eyes, I don't think you can say it is an improvement solely because it is more technically impressive. The purpose of the graphics in this game is not simply to recreate reality as accurately as possible. Eyes in particular can convey a lot of emotion, and catch light can help achieve that. I would argue that intentional artistic design is more important than just being realistic for the sake of it when it comes to conveying emotion.

Quote Originally Posted by CinaedhVik View Post
  • Lips: They added a ton of bones to the face model (bones are points of adjustment, deformation, expression). You don't see this work in the default creator static stare. They look great when you get the characters to move.
My character's face remained almost entirely the same, while others have entirely different mouth shapes than they used to. Presumably we both got the new bones, so why did they need to change some more drastically than others?