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  1. #1
    Player
    Fuzuki030's Avatar
    Join Date
    Apr 2023
    Posts
    5
    Character
    Halmarut Sower
    World
    Bahamut
    Main Class
    Dark Knight Lv 90

    Graphical Update Feedback: Female Au Ra Raen Face 1

    I am writing this report for my friend



    1. I would like the sides of the nose to return to their original, flatter appearance. ("1" and red circles in the pictures)

    2. The shadows on the back and bottom of the face look strange now; please return them to their original appearance.

    3. Please continue optimizing the texture of the scales. They look more artificial than now.

    4. The skin reflects sunlight too intensely, making it look oily. Please tone down the reflection.

    5. The face looks wider, and she appears like an overly puffy loaf of bread. I really dislike it.

    6. The philtrum is too prominent, making her look too human. In my mind, her characteristic is the non-human aspect, so I would like it to return to its smoother, original appearance. ("6" and blue circles in the pictures)


    (7)

  2. #2
    Player
    Shyllen's Avatar
    Join Date
    Nov 2017
    Posts
    7
    Character
    Godbert Manderville
    World
    Halicarnassus
    Main Class
    Warrior Lv 88

    I respectfully disagree

    I posit that the primary reason why female au ra players chose face 1 is essentially because it is the closest to looking human-like, other race/gender character models will have a face that is meant to appear more human.

    The overly sharp or otherwise low poly nose, causes the face 1 character model to appear oddly and very different to usual under common sources of lighting present in the game, although this is a common issue with most characters, the low poly nature of face 1's sharpness makes this effect worse than it should be.

    The very mild rounding of the nose might simply be a side effect of a higher polygon count and will help fix face 1's lighting issues, and a higher polygon count is simply better for the game's future.

    I think the only change I'd like to see from the benchmark is the return of lip gloss.

    (7)

  3. #3
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shyllen View Post
    I posit that the primary reason why female au ra players chose face 1 is essentially because it is the closest to looking human-like, other race/gender character models will have a face that is meant to appear more human.

    The overly sharp or otherwise low poly nose, causes the face 1 character model to appear oddly and very different to usual under common sources of lighting present in the game, although this is a common issue with most characters, the low poly nature of face 1's sharpness makes this effect worse than it should be.

    The very mild rounding of the nose might simply be a side effect of a higher polygon count and will help fix face 1's lighting issues, and a higher polygon count is simply better for the game's future.

    I think the only change I'd like to see from the benchmark is the return of lip gloss.

    I agree with you and I also only want lip gloss back for all the races or at least give it as a option. I love how the Au Ra look now and I feel they look less puffy but maybe that's just the settings I use. I am struggling to see with all the posts all of the massive differences. I am excited to get into the CC on my PS5 and see what I am dealing with. Overall though I am happy.
    (3)

  4. 04-17-2024 04:44 AM