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Thread: Charged Jump

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  1. #1
    Personally, I liked XI's DRG setup with the jumps ontop of jump enhancements. For example you go Jump > High Jump > Super Jump > Spirit/Soul Jump. The latter is enhanced by having your Wyvern present which always forced it to give a TP bonus. The Mythic for DRG forces criticals constantly which not only returns more TP but does quite a bit of damage per jump.

    GB's enhanced Jump works somewhat like XI's, so since we can upgrade it maybe it'll gain more parameters for enhancing jump. Never know what SE has planned fully.
    (0)

  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    This but let me expend javelins to rain down on the enemy whilst i'm out of reach >=D
    (0)

  3. #3
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    dread spike is so useless that I forgot it existed.
    Dread spike is a skill that was meant to increase survivability , so you could definitely trade this in for it.

    The specifics of the skill can be changed, like adding an enmity down to account for the loss of Elusive (and trading Elusive for it was only an example and a personal opinion)

    If you wanted TP, you could add a TP increase on Jump much like Full Thrust but increasing DPS was not the goal for this skill.
    (0)

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