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Thread: New DPS skills

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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    We got a visual upgrade, with 0 interaction, for a lv 90 perk.
    Which is kind of how they should be doing it. There's 3 things leveling up should accomplish.
    1. Full rotation unlocked at level 70 (first ultimate.)
    2. Visual Update of skills after level 70
    3. Potency increase, maybe, of skills after 70 (while careful to preserve level 70 balance.)

    The problem with adding new skills after 70 is it starts to make the leveling experience get especially rough, with BLM and SMN as prime examples of rough leveling experiences, and it disrupts the balance of level 70. With, for example, RDM and SMN so horrifically outcompeting every other job at 70 that it can practically serve as an extra, bad, other DPS being brought into something like UWU or UCOB.

    Likewise, waiting to level 86? to have a full rotation for a job just feels especially bad when you get downleveled and wonder where your rotation goes.

    It's a little bit on the boring side, but gunbreaker is somewhat of a cautionary tale on leveling up. The process of going from 80 to 90 made the class actively worse. DRK is kind of in the same boat. Between adding new buttons and somewhat ruining the older experience, it just feels worse from its new additions. Ninja likewise feels the same, where forked/fleeting raiju added nothing of intrinsic value to the class other than bloating out an already bloated class.

    I digress. The point is, getting nothing of actual value leveling up is kind of the better way to do this when levels get this bloated. To put it another way, one of WoW's best changes was giving everyone 90% of their class kit by level 20, and the rest came from a combination of certain talents and artifact items where present.
    (2)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taranok View Post
    snip.
    I don't think the balance at anything below max level is relevant...
    It's best if everything is balanced but what matters is current content.
    For old content if anything they could just apply a hidden modifier, let say BLM is 5% below what it should do, make everything hurts 5% more in that specific instance and done.

    I also agree that core elements should be unlocked early, SMN and BLM being prime example of what not to do.
    BLM get to relearn how to DPS at lv 60, not as much of an issue now that 60 isn't the cap anymore, but still. It would make much more sens to unlock fireIV at 52 and BlizzIV at 54 so that by the time you reach 60 you know how to play with the new kit.
    At least SMN got his second pet action before 90, but 86 is still WAYYY too late, can't disagree with that.

    However, there are things that can be done which change your gameplay without requiring learning everything again which is, usually, what capstone skills are.
    Paradox, Foul, Xenoglossy do not require you to relearn your job. It's a clear simple addition.

    But I think there should be something. Not just "my spell is flashier". Because if all you get from the lv 90, which is usually "the big new skill", is a new visual, then your gameplay is essentially exactly the same as before... Which is disapointing. Everyone (most?) people are looking forward what the new skills will be.

    Can't disagree with you for GUN and DRK.
    For DRK, it really feels like they had no idea... what could we do? let's just add a cool ogcd once a minute that... does nothing else and has 0 interaction with any other part of the DRK's kit.
    (0)

  3. #3
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Taranok View Post
    Which is kind of how they should be doing it. There's 3 things leveling up should accomplish.
    1. Full rotation unlocked at level 70 (first ultimate.)
    2. Visual Update of skills after level 70
    3. Potency increase, maybe, of skills after 70 (while careful to preserve level 70 balance.)
    I disagree. Firstly, they absolutely should not have their job design dictated by something as niche as Ultimates.
    Secondly, getting nothing but visual and potency upgrades after 70 would suck bigtime. Yeah, it can be annoying when you get synched down and suddenly the fun parts of your rotation are missing, but having the jobs' gameplay be completely stagnant for 30 levels, and for every expansion in the future, is an awful idea. Getting meaningful new stuff is half the fun of leveling in these games, and making friggin UCOB and UWU more balanced is absolutely NOT worth getting rid of it.
    Your WoW example doesn't even support you on this, either. Yeah, you get your base kit early on, but those later talent points make a massive difference to your gameplay for most specs.

    Yes, some jobs, like BLM and SMN, do need to be looked at in a big way, while some others need to be tweaked (PLD gap closer at 74? Wtf?), but that absurd sledgehammer approach you're suggesting is not the way to do it.
    (5)

  4. #4
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    360
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    SMN sits in this really awkward place for me because on one hand you have, like, 90% of your kit all the way at level 30ish. On the other hand, that missing 10% is basically the only thing that makes the job something other than Ruin spam. So you feel more complete at low levels, but its so simple its still mindless.
    (8)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    One thing is certain, EW SMN is terrible and needs to be reverted to its previous state.
    (13)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #6
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'd say BLM has hands down the best leveling experience where the rotation at pretty much every level cap feels complete and different. What I think people actually mean when they complain about BLM is that the delevel experience can feel jarring if you are synced back far enough where you are basically playing a different job again. I don't see that as a weakness, I much rather play proc mage for a change in <60 content than do something that just feels like an incomplete version of what I do normally.
    (5)
    Last edited by ThorneDynasty; 04-26-2024 at 08:48 PM.

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,369
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Thinking what might end up happening with RPR s that it will be given more tools to gain, and move gauge around, allowing them to Enshroud way more often, and that new crystal attack that's seen in the benchmark allows you to end Enshroud early, introducing the concept of partial shrouds that could be useful depending on the fight.
    (0)

  8. #8
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    557
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Honestly I HATE the reaper red crystal effects and wish we had something better looking and more use attacking with our aura/scythe.
    (0)

  9. #9
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao sad. Mao wanteds "Dragon Slave" (tactical nuke). Instead Mao gets little bits more zapping.
    (0)

  10. #10
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    557
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eraden View Post
    Mao sad. Mao wanteds "Dragon Slave" (tactical nuke). Instead Mao gets little bits more zapping.
    LOL found the Slayers fan; but yeah - to be honest though I kind of wish we saw limit breaks reworked so that classes actually had their own rather then roles until 3.
    (1)

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