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  1. #11
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Well always on means the game always renders at lower resolution, and DLSS enhances and upscales it back to native. In most cases, DLSS will look close to native, but not as good.

    I have also noticed that there still seems to be DLAA applied. Either that, or FSR @ 100% receives some artifacts from FSR. Because in DLSS-mode above threshold, the noise around some edges are gone, certain details (like grass blades) restored and textures cleaned/sharpened.
    It's been reported, that no DLAA was detected. My theory is, that it doesn't use DLAA itself, but sort of fake it with DLSS. Like having the Dynamic Resolution still make the game render a frame at native resolution, then have DLSS enhance it, and scale the enhanced frame back to native resolution. Basically DLAA with extra steps.
    Though I may be incredibly mistaken (I have no idea how the process behind it works ), the results however can be compared.

    Quote Originally Posted by Jeeqbit View Post
    Exact same here! 3060 and FSR seems better.
    Better only in performance, but not quality. With FSR @ 100% I get a higher score, but the noise it brings is distracting, which is mitigated with DLSS.

    Unfortunately DLSS is RTX exclusive. Hopefully SE implements soon FSR2 or FSR3 for non-RTX cards.
    (1)

  2. #12
    Player
    MiloslavBlazena's Avatar
    Join Date
    Apr 2024
    Posts
    18
    Character
    Miloslav Blazena
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xerkrosis View Post
    Well always on means the game always renders at lower resolution,


    True, but the problem is the benchmark has taken away the options from us for DLSS (why is the upscaling res so low and why can't I change it?), and presents them in a backwards fashion. In other games, you can select your native resolution as normal, but then also choose DLSS and what specific resolution below that native res to upscale from, typically called "Quality", "Balanced", "Perfomance" and "Ultra Performance". The higher your native resolution, it is recommended more to choose the lower profiles like "Performance" and "Ultra Performance". The final image resolve when upscaling with DLSS should be relatively on par with or better than native when using the Quality option, but FFXIV is not doing the upscaling part cleanly on my end.
    (0)

  3. #13
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,483
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xerkrosis View Post
    Hopefully SE implements soon FSR2 or FSR3 for non-RTX cards.
    They have to migrate the engine to DirectX 12 first. Because FSR 2 and 3 and also Intel Xess do not support DirectX 11. AMD has a special FSR 2 version for DirectX 11. But i do not know the state of it.



    Cheers
    (0)

  4. #14
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MiloslavBlazena View Post
    Currently, if you want the best possible image quality and your PC is at least decent, set your framerate target for DLSS at 30 FPS so it basically never triggers, and you get to reap the benefit of the DLAA.
    Not sure if you are right.

    Force Always:


    Below 30:


    Force DLAA:


    Seems force always uses Balanced preset and Below 30 uses Quality preset, so it looks better. Only by forcing DLAA you get native resolution.
    (1)

  5. #15
    Player
    MiloslavBlazena's Avatar
    Join Date
    Apr 2024
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    18
    Character
    Miloslav Blazena
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Somnolence View Post
    Not sure if you are right.

    Force Always:


    Below 30:


    Force DLAA:


    Seems force always uses Balanced preset and Below 30 uses Quality preset, so it looks better. Only by forcing DLAA you get native resolution.

    Good to see. If we can have a confirmation that going below the target uses Balanced and above uses Quality, then that helps explain things. Still, the way they've set up the settings menu doesn't really make sense when put against every other game that supports DLSS out there. It should be categorically listed the same; I shouldn't have to set a low FPS threshold for DLSS Quality mode because my PC runs better than that target. Just give me all the options.
    (0)

  6. #16
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MiloslavBlazena View Post
    t should be categorically listed the same; I shouldn't have to set a low FPS threshold for DLSS Quality mode because my PC runs better than that target. Just give me all the options.
    Yeah but Japanese developers often do weird things with PC versions, f. e. Elden ring has RTX... without any upscale.

    I am unsure if I will use DLAA on release because it increases GPU temp and therefore fan noise.
    (1)

  7. #17
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Somnolence View Post
    Not sure if you are right.

    Force Always:


    Below 30:


    Force DLAA:


    Seems force always uses Balanced preset and Below 30 uses Quality preset, so it looks better. Only by forcing DLAA you get native resolution.
    Curious, aside from Force Always, my results are different.

    Always on: 1280x720 (x0.5 screen = Performance)


    Below 60: 2560x1440 (x1.0 screen = Native)


    Below 30: 2560x1440 (x1.0 screen = Native)


    "Always on" seems to be a bit buggy, though. I've seen it climbing up again to native res during the 3rd & 4th sequence (battle & Krile), and go back down to 1280x720 in the 5th sequence (dungeon).
    To note: The benchmark started each time from 1532x862 (x0.60 screen, Balanced?) before it climbed up/down.
    (1)

  8. #18
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,483
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Here is a nice comparison between DLSS 3.7 and FSR 2 and Xess 1.3:
    https://www.youtube.com/watch?v=PneArHayDv4


    Cheers
    (0)

  9. #19
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xerkrosis View Post
    Well always on means the game always renders at lower resolution, and DLSS enhances and upscales it back to native. In most cases, DLSS will look close to native, but not as good.
    You mean "in all but the most static of images" All the upscaling models do is pixel guessing, which is easy to do when the image isn't moving. Where as AA can simply diffuse the guessing at the cost of blur.

    The nvidia models are better, but they add 1-2 frames of latency at the GPU level where as FSR adds the latency at the CPU level. So one "looks laggier" and the other "feels laggy". Fine for people with lower spec GPU's if that means they get 30% more frame rate without lowering the resolution. But it will be distracting every time the image has high motion.

    At any rate People should test the benchmark with DLSS, FSR and none and see which produces the best score and which visual you prefer, because some people, especially at >1080p60 probably won't notice the visual downgrade DLSS and FSR have because the pixels it's dealing with are smaller.
    (0)

  10. #20
    Player
    hexxxx's Avatar
    Join Date
    Nov 2022
    Posts
    19
    Character
    Mebibi Mebi
    World
    Coeurl
    Main Class
    Samurai Lv 90
    DLSS, even above the target framerate, produces swimming, blurred details on objects in motion, so it still seems like it's upscaling.

    I tried combining it with DSR to upscale approximately from native res to a higher res, but it seems like forcing DSR causes visual artifacting regardless of whether DLSS is on or not. (see below)



    ...So that's no good. Ultimately, the best solution of those available for native res seems like TSCMAA + Camera Jitter.
    (0)

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