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  1. #1
    Player
    MiloslavBlazena's Avatar
    Join Date
    Apr 2024
    Posts
    21
    Character
    Miloslav Blazena
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Embran View Post
    DLSS is not a blanket "everything is improved" setting. It sacrifices visual fidelity for better performance, and to try and give people with lower specs an image they otherwise wouldn't have. It just happens to sacrifice much less visual fidelity than its contemporaries, such as FSR. If you have a low end PC, you may see a better image with DLSS on because it is trying to compensate for your bad hardware. But if you have good hardware, it may produce a worse image because your hardware is inherently better.

    With DLSS always on, it will likely give you a worse image if your hardware can produce a better result on its own. With DLSS only activating to help compensate, you may be finding that it isn't activating to compensate at all. So I'm in agreement that "always on" makes it look worse on your rig because your rig is capable of producing better results without it.
    DLSS AI image reconstruction intentionally attempts to resolve detail in the image that is otherwise lost to aliasing. In a significant amount of games with DLSS, it adds back lost detail caused by aliasing, as opposed to TAA which only blurs the final image using information from the previous frame.

    Even if you are running at 4K, Quality mode for DLSS should result in overall better final image than the aliased look of native unless you *prefer* the sharpness of native, or perhaps you are very sensitive to ghosting if your framerate is low. Geometry at native will be very clean yes, but foliage is a sore spot that will not be resolved nearly as well, even with the new TSCMAA addition. TAA and/or DLSS handles the foliage so there is no aliasing to be found.
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    Last edited by MiloslavBlazena; 04-17-2024 at 11:46 AM.