Well always on means the game always renders at lower resolution, and DLSS enhances and upscales it back to native. In most cases, DLSS will look close to native, but not as good.

I have also noticed that there still seems to be DLAA applied. Either that, or FSR @ 100% receives some artifacts from FSR. Because in DLSS-mode above threshold, the noise around some edges are gone, certain details (like grass blades) restored and textures cleaned/sharpened.
It's been reported, that no DLAA was detected. My theory is, that it doesn't use DLAA itself, but sort of fake it with DLSS. Like having the Dynamic Resolution still make the game render a frame at native resolution, then have DLSS enhance it, and scale the enhanced frame back to native resolution. Basically DLAA with extra steps.
Though I may be incredibly mistaken (I have no idea how the process behind it works ), the results however can be compared.

Quote Originally Posted by Jeeqbit View Post
Exact same here! 3060 and FSR seems better.
Better only in performance, but not quality. With FSR @ 100% I get a higher score, but the noise it brings is distracting, which is mitigated with DLSS.

Unfortunately DLSS is RTX exclusive. Hopefully SE implements soon FSR2 or FSR3 for non-RTX cards.