Hello everyone,

I was seeing plenty of screenshots taken by people using DLSS, and found something odd was happening. I am generally impressed by DLSS's image reconstructing technique and the anti-aliasing method it uses on top of it to produce image quality sometimes better than the native rendering images, but not everything is created equal with the Dawntrail benchmark, it seems.

Here is an image of the forest scene using DLSS with "Always On" selected at 1440p:

or (https://i.imgur.com/XxPcBqi.png)



Next, here is an image of the forest scene using DLSS but with the target framerate for which DLSS will ACTIVATE when it hits below 60 FPS, while my active framerate is above 60:

or (https://i.imgur.com/3kTmvdg.jpeg)



I think the image with the DLSS target framerate limit looks better. But why? Isn't it supposed to activate only when the framerate is below the chosen target?

Ok, so this is what I can infer is happening. DLAA is the anti-aliasing aspect packaged with DLSS, and is generally always automatically applied when you are using DLSS. What's going on is that if a target framerate for DLSS is selected in the benchmark, and your active framerate is ABOVE that target, your resolution remains at native (with no downscaling then upresing), but you keep the DLAA for the smoothest, sharpest image possible.

Currently, if you want the best possible image quality and your PC is at least decent, set your framerate target for DLSS at 30 FPS so it basically never triggers, and you get to reap the benefit of the DLAA.