


I think in this situation a macro is better than a ready check. I mean, no one should be afk in the dungeons and always be ready.I have an addendum to this-
Sometimes a ready state is something that needs to be performed suddenly.
One such example is in Cutter's cry, where some targets far from each other need to be killed at the same time.
Perhaps the ready feature could be capable of satisfying this functon, or alternately, the /countdown feature could be modified to function no matter how far teammates are from each other?
/p 3
/wait 3
/p 2
/wait 3
/p 1
/wait 3
/p kill the damn ant NOW!
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