Quote Originally Posted by Rukkirii View Post
A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
I have an addendum to this-

Sometimes a ready state is something that needs to be performed suddenly.

One such example is in Cutter's cry, where some targets far from each other need to be killed at the same time.

Perhaps the ready feature could be capable of satisfying this functon, or alternately, the /countdown feature could be modified to function no matter how far teammates are from each other?