I would love to have this. Its a nice tool and only helps the game. Many times have we gone into Hamlet with someone surprise AFK. Basically we have people on active mode now if they want to AFK.



I would love to have this. Its a nice tool and only helps the game. Many times have we gone into Hamlet with someone surprise AFK. Basically we have people on active mode now if they want to AFK.
I am in favor of this.

Me to! lol :P
OMG THE CUTENESS

Want to get as many views/ Thumbs hopefully they look at this thread so shameless bump. lol <3
OMG THE CUTENESS


use the old <call> sound to wake people up too
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A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!![]()
Bethany "Rukkirii" Stout - Community Team

Thanks, it's just too useful of a mechanic to not have it implimented in the basic UI.A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
Make sure it got some Warning Ready Sound aswell.A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!



I have an addendum to this-A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
Sometimes a ready state is something that needs to be performed suddenly.
One such example is in Cutter's cry, where some targets far from each other need to be killed at the same time.
Perhaps the ready feature could be capable of satisfying this functon, or alternately, the /countdown feature could be modified to function no matter how far teammates are from each other?



I think in this situation a macro is better than a ready check. I mean, no one should be afk in the dungeons and always be ready.I have an addendum to this-
Sometimes a ready state is something that needs to be performed suddenly.
One such example is in Cutter's cry, where some targets far from each other need to be killed at the same time.
Perhaps the ready feature could be capable of satisfying this functon, or alternately, the /countdown feature could be modified to function no matter how far teammates are from each other?
/p 3
/wait 3
/p 2
/wait 3
/p 1
/wait 3
/p kill the damn ant NOW!
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