Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 102

Thread: Ready Check~

Dev. Posts

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I would love to have this. Its a nice tool and only helps the game. Many times have we gone into Hamlet with someone surprise AFK. Basically we have people on active mode now if they want to AFK.
    (2)

  2. #2
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I am in favor of this.
    (0)

  3. #3
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Me to! lol :P
    (0)

    OMG THE CUTENESS

  4. #4
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Want to get as many views/ Thumbs hopefully they look at this thread so shameless bump. lol <3
    (0)

    OMG THE CUTENESS

  5. #5
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    use the old <call> sound to wake people up too
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  6. #6
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
    (97)
    Bethany "Rukkirii" Stout - Community Team

  7. #7
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
    Thanks, it's just too useful of a mechanic to not have it implimented in the basic UI.
    (5)

  8. #8
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Rukkirii View Post
    A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
    Make sure it got some Warning Ready Sound aswell.
    (3)

  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rukkirii View Post
    A ready check system is always a great thing to have so that it's easier to know when your fellow party members have returned from a break or when to engage Garuda. Since it's such a helpful feature we will be implementing a ready check system in 2.0. Although it might not be ready at launch, it will be added for sure!
    I have an addendum to this-

    Sometimes a ready state is something that needs to be performed suddenly.

    One such example is in Cutter's cry, where some targets far from each other need to be killed at the same time.

    Perhaps the ready feature could be capable of satisfying this functon, or alternately, the /countdown feature could be modified to function no matter how far teammates are from each other?
    (1)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duuude007 View Post
    I have an addendum to this-

    Sometimes a ready state is something that needs to be performed suddenly.

    One such example is in Cutter's cry, where some targets far from each other need to be killed at the same time.

    Perhaps the ready feature could be capable of satisfying this functon, or alternately, the /countdown feature could be modified to function no matter how far teammates are from each other?
    I think in this situation a macro is better than a ready check. I mean, no one should be afk in the dungeons and always be ready.

    /p 3
    /wait 3
    /p 2
    /wait 3
    /p 1
    /wait 3
    /p kill the damn ant NOW!
    (0)

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast