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  1. #31
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Babydoll View Post
    Even more of a shame that HQ gear in this game is not game breaking...at all. heh.

    Also I know there is a quote of Yoshi saying if you have all HQ materials then you are guaranteed HQ...however that is not true...so I don't really understand what SE is talking about...
    That quote was an Idea he had for the hq system, he didn't state it would be that way.
    (1)

  2. #32
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Asiaine View Post
    Hello,

    I notice that not all items HQ version is better than NQ. But some items it does make a different. Some of the benefits include:
    1) Slight increase in stat (great for those who want to maximize). For example, with Rings. Getting 18 INT instead of 15 INT with 2 rings is an extra 6 int. And, that's a lot ^.^;
    2) HQ items have a slight increase to chance of melding. I believe it's 5% extra, and that is significant. I certainly would not turn it down if I had the option.
    3) HQing materials would result in 3x of the material instead of 1 (when done with off-hand). So if I had a chance to HQ some cloth and get 3 of them instead of 1, I would choose that quite often.
    4) If I can consistently/easily HQ, then I would have a high chance of HQing off of NQ materials. So I could, for example, consistently make HQ ingots from NQ ores. If it is easy enough then enough people would do it, to the point of: Why pay 2k for an NQ Ingot, when I could pay 3k and get an HQ ingot ? (This would in turn drive the NQ price down and the HQ price down to the old NQ price point).

    Btw, on a side note, from a BLM perspective:
    HQ Jewels vs NQ would gain me:
    6 INT (Ring)
    1 INT (Bracelet)
    5 Attack Magic Potency (Choker)

    7 Int, 5 Attack Magic Potency extra from 4 slots, is a lot. However you are correct in that HQ gains from non-jewel armour is not significant. Which makes me glad I'm a Goldsmith... and not so much that I'm a weaver ^.^;
    7 INT and 5 Magic Attack is not that comparable to (rough average) of about 330 and 5 is pretty a pretty laughable in terms of how much Magic Attack BLM's have.

    Also, that is a pretty rough and unfair example seeing as jewelry adds the most from being HQ and I'd go so far as to say that's intentionally dishonest. It's to the point that a pretty big number of people use only HQ for jewelry.

    Oh, and please no more wall of texts, it's too late/early for that.
    (2)

  3. #33
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Firon View Post
    That quote was an Idea he had for the hq system, he didn't state it would be that way.
    +1
    And I'm sure he said something about skill, too
    If you have all mats HQ and you are skilled enough

    And you can reduce the RNG factor.
    Level the other crafter jobs, learn the good skills and obtain the hq mats.
    Of course, it increase the time factor (but some people in this forum want something to grind after all, see the skill level thread), but it decrease the rng factor drastic
    (0)
    Last edited by Felis; 07-15-2012 at 07:38 PM.

  4. #34
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Felis View Post
    +1
    And I'm sure he said something about skill, too
    If you have all mats HQ and you are skilled enough

    And you can reduce the RNG factor.
    Level the other crafter jobs, learn the good skills and obtain the hq mats.
    Of course, it increase the time factor (but some people in this forum want something to grind after all, see the skill level thread), but it decrease the rng factor drastic
    Oh, I have been trust me.
    (0)

  5. #35
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Yeah no question about it, the system is incredibly wonky and bizarre to deal with. Sometimes I wonder if boosting your stats with better clothing makes that much of a difference either. As LTW I've got about 123 Craftsmanship, 132 M.Craftsmanship, and 132 Control yet it doesn't seem to make any difference compared to when I had it just over 100 for each stat.
    (1)


  6. #36
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mihana View Post
    Yeah no question about it, the system is incredibly wonky and bizarre to deal with. Sometimes I wonder if boosting your stats with better clothing makes that much of a difference either. As LTW I've got about 123 Craftsmanship, 132 M.Craftsmanship, and 132 Control yet it doesn't seem to make any difference compared to when I had it just over 100 for each stat.
    The 3 Craftingstats are not the only 3 Stats you have to Boost. For your Leatherworker you also want to boost VIT.

    The System is working as intented and i cant blame SE for anything being wrong. Of course you can get unlucky and bust at 99% and bust afterwards at Double-down, but that is just bad luck. It also can happen the other way around when you HQ Stuff at 1%, so would people complain at that point? No they wont. 99% are 99% and not 100%... easy enough, no?

    Just an example:

    For Darksteel Nuggets i mine mainly HQ Mats and synth them to 85%-90%. Out of 100 Synths i get around 90 HQ-Nuggets. The other 10 are most likely busted with Double down, while 10 more worked out with Double down, which brings me to a 90/100 and a 90% HQ-Rate.
    (0)
    Last edited by Nero; 07-15-2012 at 09:41 PM.

  7. #37
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Percentages with out a stated sample size are irrelevant.
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #38
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nero View Post
    The 3 Craftingstats are not the only 3 Stats you have to Boost. For your Leatherworker you also want to boost VIT.

    The System is working as intented and i cant blame SE for anything being wrong. Of course you can get unlucky and bust at 99% and bust afterwards at Double-down, but that is just bad luck. It also can happen the other way around when you HQ Stuff at 1%, so would people complain at that point? No they wont. 99% are 99% and not 100%... easy enough, no?

    Just an example:

    For Darksteel Nuggets i mine mainly HQ Mats and synth them to 85%-90%. Out of 100 Synths i get around 90 HQ-Nuggets. The other 10 are most likely busted with Double down, while 10 more worked out with Double down, which brings me to a 90/100 and a 90% HQ-Rate.
    The base stats have very little impact, hell crafters can't even allocate points like DoW/DoM. Pretty sure all they do is add like 1-2 quality gain per 100 of the stat or something stupid like that. They don't help with success rate of synths. I agree that stacking Craft/MCraft does not seem to give me the results i would expect, i still fail like i never increased it.
    (0)

  9. #39
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Riv View Post
    The base stats have very little impact, hell crafters can't even allocate points like DoW/DoM. Pretty sure all they do is add like 1-2 quality gain per 100 of the stat or something stupid like that. They don't help with success rate of synths. I agree that stacking Craft/MCraft does not seem to give me the results i would expect, i still fail like i never increased it.
    Which depends on the amount you have. For example i have 100 MCraft, 142 Craft, 140 Control along with 300 VIT on ARM and its easier for me to make HQ-Nuggets ( like i said above 85%-90% ), then i would make on BSM. Bsm i have way less than on ARM and i tend to just get them to 75%-80%. I use the same Abilities, so thats not the case.

    MCraft and Craft are still kind of "unknown", since SE never gave out Infos about what is considered Magical and what is not, but personally i tend to go with the Mainstats. i.e. while VIT is not magical, MND is of course.

    But here again... i dont see that there is anything wrong with the System, as long as you have certain Abilities/Stats to push the % as high as possible. What you will get at the end is just luck.. i failed allready at 99%, but i also got a Mailbreaker+1 at 4%.
    (0)

  10. #40
    Player
    Celia's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Celia Coifiere
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I dunno, I quite like the HQ crafting system as is. I can't take NQ mats and make them into an HQ item with ease, but HQ mats to an HQ item is cake.
    (2)

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