DLSS is currently being kneecapped quite harshly due to the inability to pair it with any of the available anti-aliasing methods, and as a result any foliage or similarly noise-adjacent imagery at mid- to long-range appears rather pixelated.
By default DLSS upscales the image from 58% of its original size, so I set FSR to the same scale and took screenshots at the same point in the benchmark using both upscaling methods, and the difference is obvious:
FSR: https://rhiannon.dev/dtdlss/ffxiv_FSR.png
DLSS: https://rhiannon.dev/dtdlss/ffxiv_DLSS.png
While you can still tell it was upscaled, FSR's quality is consistent throughout the image, whereas DLSS suffers from huge patches of jagged pixels and an overall inconsistent quality that would be mitigated (if not fixed completely) if it were allowed to upscale an image that had some form of anti-aliasing applied to it. Given this issue, there's not really much point to using DLSS as it's currently implemented, as the effect is incredibly distracting especially in motion.
For comparison, here is a scene from Helldivers 2 with a perhaps not a comparable density or variation in foliage, but enough to demonstrate a similar failing when solely using DLSS in another game, at the same scale as the previous screenshots, with anti-aliasing off and on:
AA off: https://rhiannon.dev/dtdlss/hd2_DLSS_AAoff.png
AA on: https://rhiannon.dev/dtdlss/hd2_DLSS_AAon.png
Note the same pixelated mess when the upscaler tries to make sense of the foliage at mid-range, but when anti-aliasing is turned on, any pixelation is softened and smoothed out. Perhaps smoothed a little too much but when taking in the entire image, the end result is far easier on the eyes.
DLSS works its best when paired with some form of temporal anti-aliasing, but it would still be improved even if it was allowed to utilize FFXIV's existing FXAA. Please try to find some solution to this issue, so we can enjoy DLSS at its fullest potential!