I really love overall look of new models and I am aware that some of the pointyness in our current models came from low poly count, but some of those features were what made those faces look more characteristic. So here are my takes:

1. Ear shadows are broken and "seetrough"
2. Beauty mark is a line instead of a dot
3. Eyes were more pointy and eye corners were tilted more "outside" (might be that the lashes made them look like that but they are less dense in benchmark)
4. Lips are the fundameental issue and I've seen a lot of people talking online about it. Same as eyes, lips were more pointy and defined. Also the lower lip width is shorter in benchmark. (or maybe even all of the lips feel shorter in width?)

So changing the mesh a little and repairing the textures should make our men pretty again. Those are simple tweaks to make so I hope it wont be an issue in the future.