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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Yeah I have the feeling the new lighting was optimised towards better displaying the environment and that does look great, not gonna lie.

    It just doesn't really complement the characters for some reason.
    Landscapes and foliage that are modelled a lot more realistically probably need different properties to make them shine compared to characters that used to be and still are modelled in a semi-realistic style to avoid an uncanny valley look.

    The close up of Meteor in the benchmark trailer felt kinda unsettling to me because on the one hand he was still relatively stylised but he also had really detailed pores.

    It feels like with the characters the balance between realism (incl. textures and lighting) and the preservation of FF 14's signature art style is still off at the moment.
    (6)
    Last edited by Loggos; 04-17-2024 at 02:38 AM.

  2. #2
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AirisRay View Post
    snip
    Alright, mock me then.

    Show scenes that have nothing to do with the Occular, Amaurot or Varis's tent. Like that's gonna be useful to accurately compare anything.

    At least I now know who is serious about this discussion and who's just acting like a clown.

    ___________________________

    Quote Originally Posted by Fuyume View Post
    I don't think anyone is arguing that the lighting in XIV doesn't need an improvement, what we're saying is this ain't it. It's swung too far the other direction and now everything is *too* bright on characters, almost glowing. It looks great on the environments but they need to take another look at how lighting interacts with characters.
    Quote Originally Posted by Loggos View Post
    Yeah I have the feeling the new lighting was optimised towards better displaying the environment and that does look great, not gonna lie.

    It just doesn't really complement the characters for some reason.
    Landscapes and foliage that are modelled a lot more realistically probably need different properties to make them shine compared to characters that used to be and still are modelled in a semi-realistic style to avoid an uncanny valley look.

    The close up of Meteor in the benchmark trailer felt kinda unsettling to me because on the one hand he was still relatively stylised but he also had really detailed pores.

    It feels like with the characters the balance between realism (incl. textures and lighting) and the preservation of FF 14's signature art style is still off at the moment.
    I'm glad to see there's still sensible people in the Forums.
    (8)
    Last edited by DiaDeem; 04-17-2024 at 02:44 AM.

  3. #3
    Player
    AirisRay's Avatar
    Join Date
    Dec 2021
    Location
    Yerevan, Armenia
    Posts
    70
    Character
    Airis Ray
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by DiaDeem View Post
    Alright, mock me then.

    Show scenes that have nothing to do with the Occular, Amaurot or Varis's tent. Like that's gonna be useful to accurately compare anything.

    At least I now know who is serious about this discussion and who's just acting like a clown.
    If you thought that my message was full of evil sarcasm, I assure you that this is not so. If this offended you, I sincerely apologize.

    When I have the opportunity to bring here similar screenshots from these locations in 7.0, I will definitely do so.

    All I have for now are screenshots from some videos and a benchmark. And the lighting on the characters looks almost as bad there as in the current version of the game. This confused me even before the benchmark appeared.
    (6)

  4. #4
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by AirisRay View Post
    . And the lighting on the characters looks almost as bad there as in the current version of the game. This confused me even before the benchmark appeared.

    Yeah don't know about that chief.
    (6)

  5. #5
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AirisRay View Post
    If you thought that my message was full of evil sarcasm, I assure you that this is not so. If this offended you, I sincerely apologize.

    When I have the opportunity to bring here similar screenshots from these locations in 7.0, I will definitely do so.
    It's alright then. The way the post was constructed to mimic what I did while showing images that weren't comparable just felt a bit petty to me, but I appreciate you clarifying.

    And believe me: If character faces still look like clay in these specific scenes, I'll be the first one to lament the lack of improvement. What I've seen with the new light model makes me think this won't be the case, but I will accept that we don't know how these scenes will be impacted at this time.

    But no hard feelings, truly!
    (3)
    Last edited by DiaDeem; 04-17-2024 at 03:52 AM.

  6. #6
    Player
    AirisRay's Avatar
    Join Date
    Dec 2021
    Location
    Yerevan, Armenia
    Posts
    70
    Character
    Airis Ray
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by DiaDeem View Post
    It's alright then. The way the post was constructed to mimic what I did while showing images that weren't comparable just felt a bit petty to me, but I appreciate you clarifying.

    And believe me: If character faces still look like clay in these specific scenes, I'll be the first one to lament the lack of improvement. What I've seen with the new light model makes me think this won't be the case, but I will accept that we don't know how these scenes will be impacted at this time.

    But no hard feelings, truly!
    I completely agree that the lighting on our characters faces isn't the best right now. And I was always bothered by these hard shadows on the character's face that I had to remove in post-processing for my pictures.
    But I also noticed the same hard shadows in the benchmark, so I was a little disappointed because I was expecting something softer, but I didn't write about it anywhere because I'm so bothered by my character's mouth and I can't think about something else.

    I thought it was really funny how you accompanied your examples with these words and I wanted to do the same too And just show my fears that the light has not changed very much and has not become softer. Now I see that it didn't look the way I thought it would and it looks like I did something completely opposite of fun.
    I corrected that message
    (6)
    Last edited by AirisRay; 04-17-2024 at 04:17 AM.