Quote Originally Posted by Erin1491 View Post
On the other hand I encourage some to give it more of a fair chance try all the different lighting and spin the camera to see how the real time lighting affects lips and eyes because it makes a bigger difference than you think.
There is not enough space on the forum to post here all "before and after" screenshots that I took from dozens of angles and lighting so different that you can’t even imagine. And also a frame-by-frame benchmark.
I say this completely seriously. It will take several dozen pages.
I know how and what light can affects.

I specifically attach screenshots with lighting in which the defect is most visible. Because I want this defect to be seen by SE, is this logical? I can attach here screenshots where she stands back to the light and there is no defect at all. Oh, she's beautiful there, of course. With a dark flat face.

What's the point of this? What's the point of giving advice to "turn the camera and change the lighting"?

In the cutscene, how do you turn the camera? In the game, I also have to constantly turn the camera away from the light, right? I will have a wonderful game, the essence of which will be “rotate the camera so that the character does not look like a freak”, thanks for the advice.