I Feel a lot of these are just people forgetting the DT Benchmark uses new lighting and shaders. Yeah, it's going to change how your character looks.
I Feel a lot of these are just people forgetting the DT Benchmark uses new lighting and shaders. Yeah, it's going to change how your character looks.
And how many people have properly calibrated their monitor? I did that last year (using a Datacolor SpyderX Elite, because I was doing some photo editing) and the difference it made in how the game looks was striking. The game looks different on my spouse's OLED monitor as well.
Obviously, things like lip shape aren't very monitor-calibration dependent. But the overall "look" of a real portrait definitely is.
The point here, though, isn't that people shouldn't be unhappy with how their character looks on their monitor.
The point is that your character may look very different on your monitor compared to how it looks on a properly-calibrated monitor -
and I expect the devs are using properly-calibrated monitors. This may be a source of some of the complaints.


			
			
				They were also likely designed at a very specific graphic setting too that the devs use that will vary based on the individual PC/console, and not to mention individual driver settings too. Granted that doesn't erase everything people are complaining about and are right to ask for, like Keeper fangs back and some of the scale issues and the like. But a lot of the complaints are very much lighting/shader and display option subjective. At least I have to assume that is the case because so many of these before and afters have me sitting there going 'They are literally the same just upscaled'.And how many people have properly calibrated their monitor? I did that last year (using a Datacolor SpyderX Elite, because I was doing some photo editing) and the difference it made in how the game looks was striking. The game looks different on my spouse's OLED monitor as well.
Obviously, things like lip shape aren't very monitor-calibration dependent. But the overall "look" of a real portrait definitely is.
The point here, though, isn't that people shouldn't be unhappy with how their character looks on their monitor.
The point is that your character may look very different on your monitor compared to how it looks on a properly-calibrated monitor -
and I expect the devs are using properly-calibrated monitors. This may be a source of some of the complaints.
It's.. not. Literally the all character models had changes. Some race and face combination fares better, while some others looked like the person handling the rework doesn't even look at the original as reference or something. A lot of unnecessary changes were introduced. A change in eye texture or lips shape is not about lighting and shaders.
Where did I say "all" in my statement?It's.. not. Literally the all character models had changes. Some race and face combination fares better, while some others looked like the person handling the rework doesn't even look at the original as reference or something. A lot of unnecessary changes were introduced. A change in eye texture or lips shape is not about lighting and shaders.
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