Quote Originally Posted by DiaDeem View Post
What I personally don't understand, is any argument that current lighting is better.

We need a compromise, not to throw away all the hard work from the dev team and the many improvements the update is bringing to the table.
I actually won't argue with this. Current lighting is atrocious, especially for dark skinned characters. That being said, however, I'm not (totally) certain the current lighting will be much better. The only hope I have is that in shade (not complete darkness) the character seems self-lit. However, as I said in my previous reply, I worry that this is due to skin translucency and not necessarily a net-positive for the lighting. So while darker skinned characters look better in shade, they may look horrendous in direct light. As far as the cutscene goes, there actually wasn't a shot where the character experiences direct sunlight (they always seem to be standing in their own shadow) ; something that happens a lot in-game. Nor was there a shot of total darkness. As far as harsh shadows go, that opening ship cutscene was enough to make me grapple with the same concerns I have now regarding lighting.

So, I really do think the lighting might be better in some ways (maybe a lot of ways) but I worry that when it's worse, it's going to be a (a lot) worse.