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  1. #41
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,047
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Hopefully they upgrade the poly count of our bodies but given we are mostly in armour I can see why they don't put a priority on it.
    (3)

  2. #42
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I disappointed when I loaded the benchmark and saw that the bodies are still untouched and bad looking.
    Since we have lots of speedos, swimsuits and some other body revealing pieces of gear the bodies should have been improved graphically.
    Instead there is no discernable difference for me.
    (5)

  3. #43
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    812
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HeyMcFly View Post
    It wasn't an update to character creator, only to graphics. I wouldn't ever assume SE will just "Fix" things or hope something is included, when it was never mentioned.
    Usually with SE, if it's not mentioned- don't expect it. They didn't mention a character creator update, so it's not happening- likely for a long time.

    Enough Players would have to request it to see a character creator update come to fruition
    With that being said, I've seen some others mention how yoshi-p said they'd look into it in the future- but they say that about many things that have yet to happen for years now
    This thread's request is not strictly about the character creator although it will always be related in some way when we're talking about the way characters look.

    Rather, what's requested is for the entire body to be updated because there's going to be a big disparity between the face/head and the rest of the body, especially if we think of the huge amount of gear in the game that shows skin in some way.

    If we consider that they're going to update all the existing gear in the game, it would be silly and jarring to leave the bodies out of the upgrade.

    Ideally, we'd also have an overhauled and expanded character creator but the latter will likely come in 8.0 or even later, sadly.
    (3)

  4. #44
    Player
    juicybug's Avatar
    Join Date
    Jan 2020
    Posts
    465
    Character
    Sophia Bettencourt
    World
    Sargatanas
    Main Class
    Red Mage Lv 91
    Their bodies look low quality as do their skin tones.
    especially dark skin tones. Very one shade, no natural contouring or any type of flush. the palms and foot soles should be paler on dark skin tones.
    I was hoping for slightly more defined muscles & smoother texture lines of the body.
    They still have sausage fingers too.
    (5)

  5. #45
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    812
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    No word whatsoever in the latest LXXXI PLL on the subject of bodies being updated. I really hope they are updated between 7.0 and 8.0...
    (4)

  6. #46
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    If they update them then they have to increase the recommend requirements by a bigger amount.




    Cheers
    (0)

  7. #47
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    812
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Larirawiel View Post
    If they update them then they have to increase the recommend requirements by a bigger amount.
    I'm sure there are ways to make this work without increasing the requirements, such as your suggestion in the first page of migrating the engine to DirectX 12.

    That should improve the game as a whole and not just due to body polygon count.

    Another solution is limiting the amount of players seen on screen.

    It just needs to be addressed or the difference between face and body will be too weird.
    (2)

  8. #48
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Hrothgar get the extra short end of the stick, as usual!
    (1)

  9. #49
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aco505 View Post
    Another solution is limiting the amount of players seen on screen.
    This is something the game already does dynamically
    (0)
    ~sigh~

  10. #50
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    This is probably going to sound very impolite but... Tell me I'm not the only one who thinks we don't care, given that our characters are covered the overwhelming majority of the time? Even for equipment that shows skin: the covered areas prevent direct comparison, so there won't be any shocking juxtaposition.

    I'm sorry, but to my ears that sounds a bit like "well, we've had this improvement now we've got to find something else to complain about". Especially as all these requests are made as if all it takes is the snap of a finger to get them done... not to mention the suggestions which I personally find absurd.

    Another solution is limiting the amount of players seen on screen.
    On an MMORPG?! I mean, one of the most important aspects of these games is the sense of community. It seems absurd to me to offer that just to get an improvement on bodies, an improvement that concerns very few players.
    (0)

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