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  1. #11
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    590
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I just hope the feet will be better quality since l heard there will be more ploygons. So l can finally pull out these sandal l bought...
    (1)

  2. #12
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The graphics update made the PS3 game look like a late gen PS3 game imo
    (1)

  3. #13
    Player
    Razraptre's Avatar
    Join Date
    Oct 2023
    Posts
    30
    Character
    Raz Raptre
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Larirawiel View Post
    The problem is, the game engine is already heavily choking on the CPU. If you increase the polygon count then the CPU usage will go up further. So it is not an easy task for this small indie company. The first thing, they should do is the migration of the engine to DirectX 12 or Vulkan API. It will lower the CPU usage and also make it easier to support more CPU cores. The current game engine runs basically on one CPU core and does very minor tasks on other cores.
    Probably showing my ignorance here, but don't higher fidelity assets usually place a greater strain on the GPU? Why would raising the polygon count in XIV stress the CPU instead?
    (0)

  4. #14
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,483
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Razraptre View Post
    Probably showing my ignorance here, but don't higher fidelity assets usually place a greater strain on the GPU? Why would raising the polygon count in XIV stress the CPU instead?
    It depends, how the "higher fidelity" is implemented. If you increase the polygon count then it will mostly hit the CPU. But if you increase the texture resolution or you add more unique textures then it will strain the GPU. There also effects like raytracing, which strains the CPU and the GPU etc. The devs always try to find a balance for it.



    Cheers
    (2)

  5. #15
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Razraptre View Post
    Probably showing my ignorance here, but don't higher fidelity assets usually place a greater strain on the GPU? Why would raising the polygon count in XIV stress the CPU instead?
    Polygons alone don't put much stress on modern GPUs, f.e. last gen game Horizon Zero Dawn has 500k polygon robots (while as I commented above FFXIV character has ~10k).

    MMOs have higher dependency on CPU due to more diverse (and unpredictable) things happening on the screen. For example, you zone into Limsa. CPU has to handle info about all characters around you, recreate them based on appearance parameters, fetch equipment info, load equipment models and textures, handle character animations and actions etc.
    (6)

  6. #16
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eastwall View Post
    I just hope the feet will be better quality since l heard there will be more ploygons. So l can finally pull out these sandal l bought...
    Yeah the feet are actually feet now instead of vaguely foot shaped meat lumps.
    (4)
    ~sigh~

  7. #17
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    They are probably hesitant messing with the body too much to not break the seams related to armors.
    Most pieces of gear already cover the body so they have their own shape.

    For those that do show the skin it shouldn't matter that much if the upgrade tries to keep the same proportions but with better quality. We already have muscles, veins or nipples but their quality is very low.

    I would see more of a problem if they greatly increased the size of muscles, for instance.
    (3)

  8. #18
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55
    please update the crooked fingers in volverine miqote pose
    (0)

  9. #19
    Player
    T-Vo's Avatar
    Join Date
    Oct 2016
    Posts
    15
    Character
    Merlyn Moogleworth
    World
    Hyperion
    Main Class
    Ninja Lv 90
    bumping for justice
    (1)

  10. #20
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    327
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I hope they update the bodies a little bit more. Maybe they aren't quite ready to focus on those yet?
    (3)

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