But it feels so much better when you show people they're wrong! "lol drg so bad y u make me cry amy? go blm" /proceeds to out parse every BLM in the party on DRG. Next time - "amy come as drg again"
Keep fighting the good fight, show everyone what DRGs are worth then.![]()
I was referring to WoW like players. But please.....do go on.Yeah, no. I joined up a new linkshell of a bunch of FFXI players who made the hop over to help them out and they all gave me plenty of respect and listened to to the advice I gave, but once those few words passed through the text chat "I never played XI" instantly all the advice I give is bad. I can see there's some of that all around at least on my server as well.
I can already feel any credibility I have on this forum withering away just by typing that.![]()
Don't know, it sounded pretty clear to me.
You base it off 1.xx's system where it is more heavily based on FFXI ideals, when in fact 2.0 is going by a completely different battle flow. More "dynamic" and "fast paced" as Yoshida puts it. The dynamic content is usually referred to WoW's style of battle flow. From what I see, 2.0 is going to have a fair balance of skill and gear to play. I believe people will be invited into so called "elite parties" based on their gear and achievements and not necessarily what job they are on.
In WoW, the only time I don't see someone of a particular class get invited is when there is already that class in there, for the sake of decreasing competition. Basically, if you can DPS and know the fights, most of the time people don't care what you are on. Some fights do base itself off needing both ranged DPS and melee DPS in fights, but the balance is almost always there. I believe FFXIV 2.0 is falling under these same concepts and hopefully will go in this direction.
What I was speaking about before was a clash of the western based MMO audience who are familiar with WoW ideals and people who were FFXI players clashing together, because that is what is going to happen post 2.0, and what balance will come of that? Not sure. I do know however western MMO's do base fights off more diversely than FFXI/FFXIV players do, and they will still keep that ideal when playing. Hopefully class stackers overtime will see this and play more diverse than they did with FFXI/FFXIV 1.xx.
I state none of this as a fact at all, I just base this off how Yoshida expresses the future of FFXIV 2.0. If he is using a lot of concepts from WoW, then this is what I see happening with the game.
tl;dr version: Don't worry, your DRG will still be loved.![]()
Well, that's fair enough. But I still don't see any reference to WoW in your other post xDDon't know, it sounded pretty clear to me.
You base it off 1.xx's system where it is more heavily based on FFXI ideals, when in fact 2.0 is going by a completely different battle flow. More "dynamic" and "fast paced" as Yoshida puts it. The dynamic content is usually referred to WoW's style of battle flow. From what I see, 2.0 is going to have a fair balance of skill and gear to play. I believe people will be invited into so called "elite parties" based on their gear and achievements and not necessarily what job they are on.
In WoW, the only time I don't see someone of a particular class get invited is when there is already that class in there, for the sake of decreasing competition. Basically, if you can DPS and know the fights, most of the time people don't care what you are on. Some fights do base itself off needing both ranged DPS and melee DPS in fights, but the balance is almost always there. I believe FFXIV 2.0 is falling under these same concepts and hopefully will go in this direction.
What I was speaking about before was a clash of the western based MMO audience who are familiar with WoW ideals and people who were FFXI players clashing together, because that is what is going to happen post 2.0, and what balance will come of that? Not sure. I do know however western MMO's do base fights off more diversely than FFXI/FFXIV players do, and they will still keep that ideal when playing. Hopefully class stackers overtime will see this and play more diverse than they did with FFXI/FFXIV 1.xx.
I state none of this as a fact at all, I just base this off how Yoshida expresses the future of FFXIV 2.0. If he is using a lot of concepts from WoW, then this is what I see happening with the game.
tl;dr version: Don't worry, your DRG will still be loved.
But still, idk it's -really- hard to have faith in the FFXIV community as of late... lol
Well, in all fairness, if things like speed runs didn't exist, or bosses were not so buggy, then diversity would be more common in the fights. If those are fixed and gear/skill is balanced properly. Everything should work itself out naturally.
I think speed runs is really whats killing the diversity of groups i agree.
Thirded.
Actually. Ok, They don't need to eliminate speed runs. What needs to be eliminated is that speed runs is tied to loot. I don't mind it if Speed Runs were tied to an achievement or bonus currency. However, NOT drop rate or chest number.
That said, if they made Battle Regimine beneficial to have a varied party set up (Have combos have a party variance bonus, or only possible to get the best Regimines from a diverse party), that would kill the problem as well.
Last edited by Hyrist; 07-19-2012 at 06:51 AM.
Diversity isnt happening even if speedrun not there.
Prove > Ifrit, Moogle, Garuda.
PUGs will still stack classes because they are least path of resistance.
You are dellusional if you thinks ppl will suddenly stop class stacking if they remove speedrun.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.