The new skin under various lighting conditions act more like candles next to a bright light than natural skin and should be addressed. It causes an unnatural waxy look to most skins and I believe also results in a lot of lost texture/color in the face leading to characters that look very different than they used to be.
I get that the translucency exists to get that SSS effect to come through, but 95% of the body isn't as translucent as ear flesh, especially in diffuse lighting. Other materials end up reacting to light properly in the benchmark because of this, while the skin has that uncanny glow to it in relation to everything else. It's easiest to notice in the shadows like here where there's glow in places that shouldn't exist and changing the gamma does nothing to alleviate the lighting problems:
Other examples of stronger local colors in EW vs. DT overly translucent skin
Two scales for reference. We are at the left in terms of light bleed/translucency/sss in EW and way too far to the right in DT.
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Another example of too much light bleed.
Slightly better in the benchmark, but it still has its issues. First off skin doesn't get to those levels of orange saturation naturally under those lighting conditions, and combined with the gloss on the character it gives it that waxy look. There's also an absence of pigment on the face that skin is supposed to have as well. As for the chin you only see that kind of light to saturated orange to shadow when the material is translucent/made of wax or if you are shining a strong light right through that area. Here it's just a normal sunny day we should be seeing more skin pigment and less glow from the blood (or wax) underneath. In shadow, a lot of facial features end up coming out flat without that local coloring.
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Here the translucency non-existent for these characters and end up looking pretty decent because of it, especially the texture of the big boy here. If they can balance the look of the skin a little more toward this less translucent stronger local texture look, I think a lot of issues with other facial features will be addressed.
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Here's some other references to the waxy effect in reality with celebrities and their wax figures. Note the uniform skin tones and oily shine, very much what we are seeing in DT.
It's the same problem Skyrim had when it went from LE to SE when they added SSS, but I hope it's fixed here or I'll never toggle my helmet off ever again.