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  1. #1
    Player
    krintou's Avatar
    Join Date
    Jan 2022
    Posts
    4
    Character
    Baba Papa
    World
    Goblin
    Main Class
    Scholar Lv 90
    Hello! Posting some small issues I found.

    First is the small hair flick on this hairstyle, it can be very noticeable if zooming in the character's head, left image is current patch and right is from the benchmark (for cutscenes reasons).




    Second is about the tattoo paint options, while the face/skin texture has been updated but it seems the designs of the tattoos did not. The textures have still low resolution.





    Lastly I'm unsure if I just imagined it but the hair seems to have the self wind animation like they showed with the greenery/plants in the overworld back at the liveletter. Unless it was just the weather on the character customization, the animations seems to collide a little bit with the hair physics which doesn't look natural.

    I'm fine with most of the changes on the graphic update but it's mainly due I don't have many alts and don't alter my character as much. Thank you for the hard work!
    (3)

  2. #2
    Player
    Razima's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Razima Redfox
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I'd like to start this off by saying I'm really enjoying the female Hrothgar and am looking forward to playing as one come Dawntrail. However, When customizing a Hrothgar female on the benchmark (I'm unsure if it's the same for the males, I'll need to check),the eyes seem incredibly dull/flat as in no light or dimension is in them and they feel and look incredibly lifeless,in our current patch our characters eyes as a whole are very vibrant,shiny and noticable but for the benchmark they just look like a flat picture with very little light color/most dark colors are barely even noticable as a color other than black. I hope this can be changed/fixed in the future. On a minor sidenote I'd like to mention the voices for fem hroths imo seem to have much less range than other races aswell.

    Edit; I would like to add that I appreciate all the effort from the devs for what they have done thus far though and understand this is a work in progress! I look forward to seeing all their hardwork in dawntrail (:
    (1)
    Last edited by Razima; 04-19-2024 at 08:42 AM.

  3. #3
    Player
    Redwater159's Avatar
    Join Date
    May 2017
    Posts
    4
    Character
    Abraham Orsic
    World
    Sargatanas
    Main Class
    Samurai Lv 90

    Eyeliner and beauty mark changes

    Hello, also posting here for feedback. I've included before and after images of my Face 1 Midlander hyur. I am enjoying a lot of the graphics updates, I only have minor concerns.

    One of the reasons I liked the face I use, is because of the thick, dark eyeliner, and the tired look under the eyes but it seems in the update, the eyeliner/eye makeup is much thinner and the area under the eye is smoother. It feels as if my character's eyes have become smaller, which is something I am not fond of. Perhaps the eyes should be bigger, or perhaps the eye makeup could be made thicker. It was much of the reason why I used this face. This also may be a lighting difference, but it seems like the nostrils have been made wider than the original. Perhaps this could be tweaked?

    Another minor thing is the beauty mark, especially the one on the chin. It is very large, almost like it was placed with a marker pen.




    Overall, good update, I think it just needs some tweaks. I look forward to future developments and Dawntrail.
    (2)
    Last edited by Redwater159; 04-16-2024 at 05:54 AM.

  4. #4
    Player
    Lynaera's Avatar
    Join Date
    Jan 2024
    Posts
    1
    Character
    Lynaera Toh
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    It isn't noticeable on lighter skin tones, but on darker skin tones: the body is slightly desaturated compared to the new head. Hoping they're continuing to adjust the models before the release. Have seen people mention the shortening of the miqote fangs so I hope they revert those for their sake.
    (5)

  5. #5
    Player
    AestheticDegen's Avatar
    Join Date
    Apr 2024
    Posts
    5
    Character
    Kassyra Talqih
    World
    Ultros
    Main Class
    Warrior Lv 100

    Benchmark Dark Skin Tone Desaturation

    For character features, I have no complaints regarding my character. It's all a pretty good transition in my opinion.

    But I do have a critique regarding how they implemented darker skin tones.

    My character is a female roe Hellguard with brown skin and when I imported my settings for character creation, I noticed her skin had shifted to a desaturated dark brown look. In fact, all the dark skin tones had become more darker/muted/desaturated. I welcome access to darker skin tones, but the update has also essentially erased vibrant brown skin tones.

    Attempts to use slightly lighter tones in the benchmark character creator all looked too pale/desaturated compared to her original look. I want my character to retain her original vibrancy and skin tone in the update.

    Interestingly enough, when under indoor yellow lighting her vibrant brown coloring returns. It appears that the new graphics update might have altered the sunlight, making it a harsher white light, hence the desaturation. Meanwhile indoor lighting is essentially the same as before. For paler skin tones it's not that big of a change in appearance, but for darker skin tones it becomes very noticeable when light sources are altered. But that's just my working hypothesis for why my character's skin has lost some vibrancy while outdoors in the update.

    Regardless, I hope they can tweak some settings to let me consistently have the vibrant brown skin I originally had for my character, be it adding back more saturation to the outdoor lighting so dark colors don't lose vibrancy in the sunlight or adding actual vibrant brown skin tones to character creation so players don't have to rely on lighting tricks for that vibrancy.

    current client character

    benchmark imported character

    benchmark imported character indoor lighting
    (2)
    Last edited by AestheticDegen; 04-16-2024 at 09:52 AM. Reason: comparison images failed to embed in post, added links to character creation images instead

  6. #6
    Player
    Ayani_Tayaal's Avatar
    Join Date
    Apr 2024
    Posts
    1
    Character
    Ayani Tayaal
    World
    Famfrit
    Main Class
    Dragoon Lv 90
    The only thing that's really bugging me so far is the upper body scaling on Female Hrothgar's armors. Shoulders and upper arms specifically seem waaay oversized for them on a lot of gear. Even with the racial set, which should be tailored to the model, the armbands are stuck out like 25% or so around the arms.



    I can live with most of these, but it would be really nice to have them adjusted to fit the form better.

    https://imgur.com/lrwEA8o
    (3)

  7. #7
    Player
    kittygrl97's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    4
    Character
    Loletta Estelmorn
    World
    Jenova
    Main Class
    White Mage Lv 90

    Faded Clan Marks

    I love how my Miqo looks for the most part, I'm just disappointed that her clan marks look faded now compared to how they were before. I like them better darker. It seems other races with face-based markings were affected too- like Hellsguard Roegadyn's nose tip being lightened or the Viera's bunny nose being less prominent. A lot of people really liked the markings the way they were before, and I think it'd be best to restore them to their previous appearance.

    https://imgur.com/a/VM8pVPK
    (3)
    Last edited by kittygrl97; 04-16-2024 at 06:09 PM.

  8. #8
    Player
    persephius's Avatar
    Join Date
    Apr 2024
    Posts
    7
    Character
    Persephius Ravenwing
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Thanks for making this thread! I made my own post about this and don't want to clog up your thread with 3 posts but would like to link it here for ease of access.

    Dawntrail Benchmark & Model Changes Feedback for M Viera
    (2)

  9. #9
    Player
    CaffeinatedKing's Avatar
    Join Date
    Nov 2019
    Location
    Garlemald
    Posts
    21
    Character
    Austere Adventurer
    World
    Ravana
    Main Class
    Samurai Lv 100
    I don't like the new eyes on most characters, for some reason they made the top half of the eyeball incredibly dark, and they took away the nice glint that female Midlanders had.


    Male Midlander Face 7 has a rather sickly looking texture on the face that seems a bit much (I think they wanted to make him look rugged, but it didn't turn out that way), the stubble is also VERY LOW RES and as a result looks blurry, it gets lost in the new lighting and almost looks invisible at times. This is shocking to me since this is the face of the Warrior of Light but they let it look like this.


    Other thoughts: The new Dawntrail hairstyle looks nice but it's so detailed and layered that it makes every other older hairstyle look worse, they really *really* need to overhaul the older hairstyles to fit the new look of the game, and I mean more than just upscaled textures. The inconsistent visuals isn't a good look.
    (2)
    Last edited by CaffeinatedKing; 04-17-2024 at 12:57 PM.

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